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C418. Daniel Rosenfeld (born 9 May 1989), known professionally as C418 (pronounced "see four eighteen"), [4] is a German musician, producer and sound engineer. He is best known as the former composer and sound designer for the sandbox video game Minecraft. He is a co-founder of independent video game developer Ivy Road with Davey Wreden and ...
8-bit color, with three bits of red, three bits of green, and two bits of blue. In order to turn a true color 24-bit image into an 8-bit image, the image must go through a process called color quantization. Color quantization is the process of creating a color map for a less color dense image from a more dense image. [2]
Steve is a player character from the 2011 sandbox video game Minecraft. Created by Swedish video game developer Markus "Notch" Persson and introduced in the 2009 Java-based version, Steve is the first of nine default player character skins available for players of contemporary versions of Minecraft. Steve lacks an official backstory as he is ...
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Flood fill, also called seed fill, is a flooding algorithm that determines and alters the area connected to a given node in a multi-dimensional array with some matching attribute. It is used in the "bucket" fill tool of paint programs to fill connected, similarly-colored areas with a different color, and in games such as Go and Minesweeper for ...
The method used for selecting the colours for various top-level pages, e.g. Main Page, Community Portal, Contents, and Help:Contents. The 3 colours are generated using the HSV colour space, then translated into RGB. Note: for layouts with no spacing between borders, use the darker border colour.
Templates for coloring text in Wikipedia. Please use parsimoniously, otherwise articles will look like Christmas trees. For the color- and font-change templates used in example body text in non-mainspace general help pages such as Wikipedia:Manual of Style (MOS), see Category:Example-formatting templates.
e. In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. [1] Use of the term has since become more general.