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Software architecture pattern is a reusable, proven solution to a specific, recurring problem focused on architectural design challenges, which can be applied within various architectural styles. [ 1 ]
Software architecture patterns operate at a higher level of abstraction than software design patterns, solving broader system-level challenges. While these patterns typically affect system-level concerns, the distinction between architectural patterns and architectural styles can sometimes be blurry. Examples include Circuit Breaker. [1] [2] [3]
Network architecture is the design of a computer network.It is a framework for the specification of a network's physical components and their functional organization and configuration, its operational principles and procedures, as well as communication protocols used.
In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code. Rather, it is a description or a template for solving a particular type of ...
An architectural model (in software) is a diagram created by using available standards in which the primary aim is to illustrate a specific set of tradeoffs inherent in the structure and design of a system or ecosystem. Software architects utilize architectural models to facilitate communication and obtain peer feedback.
Interaction design patterns are design patterns applied in the context human–computer interaction, describing common designs for graphical user interfaces.. A design pattern is a formal way of documenting a solution to a common design problem.
Software design pattern, in software design; Architectural pattern, for software architecture; Interaction design pattern, used in interaction design / human–computer interaction; Pedagogical patterns, in teaching; Pattern gardening, in gardening; Business models also have design patterns. [4] See Business model § Examples.
Network planning and design is an iterative process, encompassing topological design, network-synthesis, and network-realization, and is aimed at ensuring that a new telecommunications network or service meets the needs of the subscriber and operator. [1] The process can be tailored according to each new network or service. [2]