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  2. Bellman–Ford algorithm - Wikipedia

    en.wikipedia.org/wiki/BellmanFord_algorithm

    The Bellman–Ford algorithm is an algorithm that computes shortest paths from a single source vertex to all of the other vertices in a weighted digraph. [1] It is slower than Dijkstra's algorithm for the same problem, but more versatile, as it is capable of handling graphs in which some of the edge weights are negative numbers. [2]

  3. File:Bellman-Ford worst-case example.svg - Wikipedia

    en.wikipedia.org/wiki/File:Bellman-Ford_worst...

    English: A worst-case example graph for Bellman-Ford algorithm, a simple path with 5 vertices. Assuming that the source is A and the edges are processed from right to left, it will take |V| - 1 or 4 iterations for the minimum distances (labelled below each node) to fully converge.

  4. Shortest path problem - Wikipedia

    en.wikipedia.org/wiki/Shortest_path_problem

    Use a shortest path algorithm (e.g., Dijkstra's algorithm, Bellman-Ford algorithm) to find the shortest path from the source node to the sink node in the residual graph. Augment the Flow: Find the minimum capacity along the shortest path. Increase the flow on the edges of the shortest path by this minimum capacity.

  5. Shortest-path tree - Wikipedia

    en.wikipedia.org/wiki/Shortest-path_tree

    In connected graphs where shortest paths are well-defined (i.e. where there are no negative-length cycles), we may construct a shortest-path tree using the following algorithm: Compute dist(u), the shortest-path distance from root v to vertex u in G using Dijkstra's algorithm or Bellman–Ford algorithm.

  6. Bellman equation - Wikipedia

    en.wikipedia.org/wiki/Bellman_equation

    A Bellman equation, named after Richard E. Bellman, is a necessary condition for optimality associated with the mathematical optimization method known as dynamic programming. [1] It writes the "value" of a decision problem at a certain point in time in terms of the payoff from some initial choices and the "value" of the remaining decision ...

  7. Dynamic programming - Wikipedia

    en.wikipedia.org/wiki/Dynamic_programming

    Hence, one can easily formulate the solution for finding shortest paths in a recursive manner, which is what the Bellman–Ford algorithm or the Floyd–Warshall algorithm does. Overlapping sub-problems means that the space of sub-problems must be small, that is, any recursive algorithm solving the problem should solve the same sub-problems ...

  8. Distance-vector routing protocol - Wikipedia

    en.wikipedia.org/wiki/Distance-vector_routing...

    Distance-vector routing protocols use the Bellman–Ford algorithm.In these protocols, each router does not possess information about the full network topology.It advertises its distance value (DV) calculated to other routers and receives similar advertisements from other routers unless changes are done in the local network or by neighbours (routers).

  9. Johnson's algorithm - Wikipedia

    en.wikipedia.org/wiki/Johnson's_algorithm

    Johnson's algorithm consists of the following steps: [1] [2] First, a new node q is added to the graph, connected by zero-weight edges to each of the other nodes. Second, the Bellman–Ford algorithm is used, starting from the new vertex q, to find for each vertex v the minimum weight h(v) of a path from q to v. If this step detects a negative ...