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Systematic Inventive Thinking (SIT) is a thinking method developed in Israel in the mid-1990s. Derived from Genrich Altshuller 's TRIZ engineering discipline, SIT is a practical approach to creativity, innovation and problem solving, which has become a well known methodology for innovation. At the heart of SIT's method is one core idea adopted ...
The triple helix model of innovation refers to a set of interactions between academia (the university), industry and government, to foster economic and social development, as described in concepts such as the knowledge economy and knowledge society. [1][2][3] In innovation helical framework theory, each sector is represented by a circle (helix ...
The Innovation Algorithm: TRIZ, systematic innovation, and technical creativity. Worcester, MA: Technical Innovation Center. ISBN 978-0-9640740-4-0. Altshuller, Genrich (1984). Creativity as an Exact Science. New York, NY: Gordon & Breach. ISBN 978-0-677-21230-2. Altshuller, Genrich (1994). And Suddenly the Inventor Appeared. translated by Lev ...
A toolkit lets the producer actually abandon the attempt to understand user needs in detail in favor of transferring need-related aspects of product and service development to users. Today, toolkits for user innovation are routinely used in fields ranging from neural network design to the design of new biological systems in synthetic biology.
The blue curve is broken into sections of adopters. Diffusion of innovations is a theory that seeks to explain how, why, and at what rate new ideas and technology spread. The theory was popularized by Everett Rogers in his book Diffusion of Innovations, first published in 1962. [1]
Outcome-Driven Innovation. Outcome-Driven Innovation (ODI) is a strategy and innovation process developed by Anthony W. Ulwick. It is built around the theory that people buy products and services to get jobs done. [1] As people complete these jobs, they have certain measurable outcomes that they are attempting to achieve. [2]
Business model. Business model innovation is an iterative and potentially circular process. [1] A business model describes how an organization creates, delivers, and captures value, [2] in economic, social, cultural or other contexts. For a business, it describes the specific way in which it conducts itself, spends, and earns money in a way ...
A US Department of Education longitudinal survey of 15,000 high school students in 2002 and 2012, found that 84% of the 27-year-old students had some college education, but only 34% achieved a bachelor's degree or higher; 79% owe some money for college and 55% owe more than $10,000; college dropouts were three times more likely to be unemployed ...