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For the cloud gaming experience to be acceptable, the round-trip lag of all elements of the cloud gaming system (the thin client, the Internet and/or LAN connection the game server, the game execution on the game server, the video and audio compression and decompression, and the display of the video on a display device) must be low enough that ...
In computing, computer performance is the amount of useful work accomplished by a computer system. Outside of specific contexts, computer performance is estimated in terms of accuracy, efficiency and speed of executing computer program instructions. When it comes to high computer performance, one or more of the following factors might be involved:
As performance is part of the specification of a program – a program that is unusably slow is not fit for purpose: a video game with 60 Hz (frames-per-second) is acceptable, but 6 frames-per-second is unacceptably choppy – performance is a consideration from the start, to ensure that the system is able to deliver sufficient performance, and ...
A small difference between the average frame rate and 99th percentile would generally indicate a smooth experience. To mitigate the choppiness of poorly optimized games, players can set frame rate caps closer to their 99% percentile. [24] When a game's frame rate is different than the display's refresh rate, screen tearing can occur.
Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).
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In-memory processing techniques are frequently used by modern smartphones and tablets to improve application performance. This can result in speedier app loading times and more enjoyable user experiences. In-memory processing may be used by gaming consoles such as the PlayStation and Xbox to improve game speed.
Performance tuning is the improvement of system performance. Typically in computer systems, the motivation for such activity is called a performance problem, which can be either real or anticipated. Most systems will respond to increased load with some degree of decreasing performance.
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