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  2. FaceApp - Wikipedia

    en.wikipedia.org/wiki/FaceApp

    FaceApp is a photo and video editing application for iOS and Android developed by FaceApp Technology Limited, a company based in Cyprus. [1] The app generates highly realistic transformations of human faces in photographs by using neural networks based on artificial intelligence.

  3. Identity replacement technology - Wikipedia

    en.wikipedia.org/wiki/Identity_replacement...

    This can include face masks, face authentication technology, and deepfakes on the Internet that spread fake editing of videos and images. [1] Face replacement and identity masking are used by either criminals or law-abiding citizens. Identity replacement tech, when operated on by criminals, leads to heists or robbery activities. Law-abiding ...

  4. FaceGen - Wikipedia

    en.wikipedia.org/wiki/FaceGen

    This video game software -related article is a stub. You can help Wikipedia by expanding it.

  5. List of computer simulation software - Wikipedia

    en.wikipedia.org/wiki/List_of_computer...

    Scilab - free open-source software for numerical computation and simulation similar to MATLAB/Simulink. Sim4Life.lite - online version of Sim4Life that is free-of-charge for students for team-learning and online collaboration with classmates and teachers on limited size projects.

  6. Facial Action Coding System - Wikipedia

    en.wikipedia.org/wiki/Facial_Action_Coding_System

    FACS vectors are used as weights for blend shapes corresponding to each AU, with the resulting face mesh then being used to render the finished face. [ 25 ] [ 26 ] Deep learning techniques can be used to determine the FACS vectors from face images obtained during motion capture acting , facial motion capture or other performances.

  7. FaceNet - Wikipedia

    en.wikipedia.org/wiki/FaceNet

    The system uses a deep convolutional neural network to learn a mapping (also called an embedding) from a set of face images to a 128-dimensional Euclidean space, and assesses the similarity between faces based on the square of the Euclidean distance between the images' corresponding normalized vectors in the 128-dimensional Euclidean space.

  8. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    The aim of the project is to develop an application capable of modeling a wide variety of human forms in the full range of natural poses from a single, universal mesh. For this purpose, the design of a 3D humanoid mesh that can readily be parametrically manipulated to represent anatomical characteristics has been pursued, the mesh includes a ...

  9. Face perception - Wikipedia

    en.wikipedia.org/wiki/Face_perception

    Bruce & Young Model of Face Recognition, 1986. One of the most widely accepted theories of face perception argues that understanding faces involves several stages: [7] from basic perceptual manipulations on the sensory information to derive details about the person (such as age, gender or attractiveness), to being able to recall meaningful details such as their name and any relevant past ...

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