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  2. Dependency injection - Wikipedia

    en.wikipedia.org/wiki/Dependency_injection

    The simplest way of implementing dependency injection is to manually arrange services and clients, typically done at the program's root, where execution begins. public class Program { public static void main ( final String [] args ) { // Build the service. final Service service = new ExampleService (); // Inject the service into the client ...

  3. Marker interface pattern - Wikipedia

    en.wikipedia.org/wiki/Marker_interface_pattern

    The marker interface pattern is a design pattern in computer science, used with languages that provide run-time type information about objects.It provides a means to associate metadata with a class where the language does not have explicit support for such metadata.

  4. Mediator pattern - Wikipedia

    en.wikipedia.org/wiki/Mediator_pattern

    The mediator [1] design pattern is one of the twenty-three well-known design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.

  5. Creational pattern - Wikipedia

    en.wikipedia.org/wiki/Creational_pattern

    Dependency Injection pattern: a class accepts the objects it requires from an injector instead of creating the objects directly; Lazy initialization pattern: tactic of delaying the creation of an object, the calculation of a value, or some other expensive process until the first time it is needed

  6. Dependency inversion principle - Wikipedia

    en.wikipedia.org/wiki/Dependency_inversion_principle

    In object-oriented design, the dependency inversion principle is a specific methodology for loosely coupled software modules.When following this principle, the conventional dependency relationships established from high-level, policy-setting modules to low-level, dependency modules are reversed, thus rendering high-level modules independent of the low-level module implementation details.

  7. Builder pattern - Wikipedia

    en.wikipedia.org/wiki/Builder_pattern

    The builder pattern is a design pattern that provides a flexible solution to various object creation problems in object-oriented programming.The builder pattern separates the construction of a complex object from its representation.

  8. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    Dependency Injection: A class accepts the objects it requires from an injector instead of creating the objects directly. — Yes — Factory method: Define an interface for creating a single object, but let subclasses decide which class to instantiate. Factory Method lets a class defer instantiation to subclasses. Yes Yes — Lazy initialization

  9. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    The bridge pattern is a design pattern used in software engineering that is meant to "decouple an abstraction from its implementation so that the two can vary independently", introduced by the Gang of Four. [1]