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  2. Holography in fiction - Wikipedia

    en.wikipedia.org/wiki/Holography_in_fiction

    Examples of this type of depiction include the hologram of Princess Leia in Star Wars, Arnold Rimmer from Red Dwarf, who was later converted to "hard light" to make him solid, and the Holodeck and Emergency Medical Hologram from Star Trek. [1] Holography served as an inspiration for many video games with the science fiction elements.

  3. Holography - Wikipedia

    en.wikipedia.org/wiki/Holography

    The hologram keeps the information on the amplitude and phase of the field. Several holograms may keep information about the same distribution of light, emitted to various directions. The numerical analysis of such holograms allows one to emulate large numerical aperture, which, in turn, enables enhancement of the resolution of optical microscopy.

  4. Autograph (manuscript) - Wikipedia

    en.wikipedia.org/wiki/Autograph_(manuscript)

    The meaning of "autograph" as a document penned entirely by the author of its content (as opposed to a typeset document or one written by a copyist or scribe other than the author) overlaps with that of "holograph". Autograph manuscripts are studied by scholars (such as historians and paleographers), and can become collectable objects ...

  5. The Universe May Be a Hologram, Meaning Our Entire Reality ...

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  6. Implicate and explicate order - Wikipedia

    en.wikipedia.org/wiki/Implicate_and_explicate_order

    Bohm employed the hologram as a means of characterising implicate order, noting that each region of a photographic plate in which a hologram is observable contains within it the whole three-dimensional image, which can be viewed from a range of perspectives. That is, each region contains a whole and undivided image.

  7. Simulacra and Simulation - Wikipedia

    en.wikipedia.org/wiki/Simulacra_and_Simulation

    Simulacra and Simulation (French: Simulacres et Simulation) is a 1981 philosophical treatise by the philosopher and cultural theorist Jean Baudrillard, in which he seeks to examine the relationships between reality, symbols, and society, in particular the significations and symbolism of culture and media involved in constructing an understanding of shared existence.

  8. Focalisation - Wikipedia

    en.wikipedia.org/wiki/Focalisation

    In narratology, focalisation is the perspective through which a narrative is presented, as opposed to an omniscient narrator. [1] Coined by French narrative theorist Gérard Genette, his definition distinguishes between internal focalisation (first-person) and external focalisation (third-person, fixed on the actions of and environments around a character), with zero focalisation representing ...

  9. Physics of optical holography - Wikipedia

    en.wikipedia.org/wiki/Physics_of_Optical_Holography

    A simple example is a metal plate with slits cut at regular intervals. A light wave that is incident on a grating is split into several waves; the direction of these diffracted waves is determined by the grating spacing and the wavelength of the light.