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The game has 15 different activities, each with their own skill and goal and divided among five different topics. The first four activities cover Language Arts, followed by five Mathematics activities, two activities on Science, two on Social Studies and finally two on Problem Solving.
The first ClueFinders title, The ClueFinders 3rd Grade Adventures: The Mystery of Mathra, was released in January 1998, and The ClueFinders 4th Grade Adventures was released in July. The Learning Company used their new game as the prototype for Internet Applet technology, which allowed users to download supplementary activities from the ...
Fourth grade (also 4th Grade or Grade 4) is the fourth year of formal or compulsory education. It is the fourth year of primary school . Children in fourth grade are usually 9–10 years old.
Connected Mathematics is a comprehensive mathematics program intended for U.S. students in grades 6–8.The curriculum design, text materials for students, and supporting resources for teachers were created and have been progressively refined by the Connected Mathematics Project (CMP) at Michigan State University with advice and contributions from many mathematics teachers, curriculum ...
Success in middle-school mathematics courses is correlated with having an understanding of numbers by the start of first grade. [42] This traditional sequence assumes that students will pursue STEM programs in college, though, in practice, only a minority are willing and able to take this option. [ 4 ]
Midnight Rescue is a side-scrolling adventure game whose objective is to prevent a school from disappearing by midnight by deducing Morty Maxwell's hiding place. To do this, the player must roam the halls of Shady Glen School and piece together clues received by reading articles and correctly answering questions about them.
Word problem from the Līlāvatī (12th century), with its English translation and solution. In science education, a word problem is a mathematical exercise (such as in a textbook, worksheet, or exam) where significant background information on the problem is presented in ordinary language rather than in mathematical notation.
Once the user has enough clues he/she can limit down the number of possibilities until only one remains. When twenty-four treasures are restored, the game is won. The game has nine different activities, purely focused on the subject of Mathematics including Arithmetic, Decimals, Fractions, Geometrics, Graphs and Logic.
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