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Graphs of y = b x for various bases b: base 10, base e, base 2, base 1 / 2 . Each curve passes through the point (0, 1) because any nonzero number raised to the power of 0 is 1. At x = 1, the value of y equals the base because any number raised to the power of 1 is the number itself.
In November 2011, it was announced that Japan had achieved 10.51 petaFLOPS with its K computer. [54] It has 88,128 SPARC64 VIIIfx processors in 864 racks, with theoretical performance of 11.28 petaFLOPS. It is named after the Japanese word "kei", which stands for 10 quadrillion, [55] corresponding to the target speed of 10 petaFLOPS.
2.5D (basic pronunciation two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwise appears to be three-dimensional and is often simulated and rendered in a 3D digital environment.
Once common, isometric projection became less so with the advent of more powerful 3D graphics systems, and as video games began to focus more on action and individual characters. [1] However, video games using isometric projection—especially computer role-playing games—have seen a resurgence in recent years within the indie gaming scene. [1 ...
Video games are computer- or microprocessor-controlled games. Computers can create virtual spaces for a wide variety of game types. Some video games simulate conventional game objects like cards or dice, while others can simulate environs either grounded in reality or fantastical in design, each with its own set of rules or goals.
For example, the prime number 31 is a Mersenne prime because it is 1 less than 32 (2 5). Similarly, a prime number (like 257) that is one more than a positive power of two is called a Fermat prime—the exponent itself is a power of two. A fraction that has a power of two as its denominator is called a dyadic rational.
The term hyperpower [4] is a natural combination of hyper and power, which aptly describes tetration. The problem lies in the meaning of hyper with respect to the hyperoperation sequence. When considering hyperoperations, the term hyper refers to all ranks, and the term super refers to rank 4, or tetration.
The speed of light is (by definition) exactly 299 792 458 m/s, extremely close to 3.0 × 10 8 m/s (300 000 000 m/s). This is a pure coincidence, as the metre was originally defined as 1 / 10 000 000 of the distance between the Earth's pole and equator along the surface at sea level, and the Earth's circumference just happens to be about 2/15 of ...