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The history of chess puzzles reaches back to the Middle Ages and has evolved since then. Usually the goal is to find the single best, ideally aesthetic move or a series of single best moves in a chess position, which was created by a composer or is from a real game. But puzzles can also set different objectives.
After the key, after tries and set play each constitutes a phase of play. A problem with set play is said to have two phases (the set play being one phase, the post-key play being another); a problem with three tries would be a four-phase problem (each try being one phase, with the post-key play the fourth). Plays in different phases sometimes ...
Three-player chess (also known as three-handed, three-man, or three-way chess) is a family of chess variants specially designed for three players. [1] Many variations of three-player chess have been devised. They usually use a non-standard board, for example, a hexagonal or three-sided board that connects the center cells in a special way. The ...
Three-man chess is a chess variant for three players invented by George R. Dekle Sr. in 1984. [1] [2] The game is played on a hexagonal board comprising 96 quadrilateral cells. Each player controls a standard army of chess pieces. Three-man chess was included in World Game Review No. 10 edited by Michael Keller. [3]
Game of the Three Kingdoms (Chinese: 三國棋, Pinyin: Sān-guó-qí ; also called Sanguo Qi, Three Kingdoms Chess, or Three-Handed Xiangqi) is a three-player variant of the game xiangqi ("Chinese chess"). The game symbolizes the Three Kingdoms period war (221–264) between the rival states Wei, Shu, and Wu, each vying for control of China ...
The origin of the game is unknown, but believed to significantly predate an early version, named take me, played in the 1870s. [3] Because of the popularity of losing chess, several variations have spawned. The most widely played (main variant) is described in Popular Chess Variants by D. B. Pritchard. Losing chess began to gain popularity in ...
Plaskett's Puzzle is a chess endgame study created by the Dutch endgame composer Gijs van Breukelen (February 27, 1946 – December 21, 2022) around 1970, although not published at the time. Van Breukelen published the puzzle in 1990 in the Netherlands chess magazine Schakend Nederland .
A chess problem, also called a chess composition, is a puzzle created by the composer using chess pieces on a chessboard, which presents the solver with a particular task. For instance, a position may be given with the instruction that White is to move first, and checkmate Black in two moves against any possible defence.