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  2. Translation (geometry) - Wikipedia

    en.wikipedia.org/wiki/Translation_(geometry)

    In Euclidean geometry, a translation is a geometric transformation that moves every point of a figure, shape or space by the same distance in a given direction. A translation can also be interpreted as the addition of a constant vector to every point, or as shifting the origin of the coordinate system.

  3. Transformation matrix - Wikipedia

    en.wikipedia.org/wiki/Transformation_matrix

    Translation is done by shearing parallel to the xy plane, and rotation is performed around the z axis. To represent affine transformations with matrices, we can use homogeneous coordinates. This means representing a 2-vector (x, y) as a 3-vector (x, y, 1), and similarly for higher dimensions. Using this system, translation can be expressed with ...

  4. Screw theory - Wikipedia

    en.wikipedia.org/wiki/Screw_theory

    Note that F is stable under the rotation q → p −1 qp and under the translation (1 + εr)(1 + εs) = 1 + ε(r + s) for any vector quaternions r and s. F is a 3-flat in the eight-dimensional space of dual quaternions. This 3-flat F represents space, and the homography constructed, restricted to F, is a screw displacement of space.

  5. Screw axis - Wikipedia

    en.wikipedia.org/wiki/Screw_axis

    The first vector identifies the direction of the axis, and the second locates its position. The special case when the first vector is zero is interpreted as a pure translation in the direction of the second vector. A screw axis is associated with each pair of vectors in the algebra of screws, also known as screw theory. [3]

  6. Affine transformation - Wikipedia

    en.wikipedia.org/wiki/Affine_transformation

    Let X be an affine space over a field k, and V be its associated vector space. An affine transformation is a bijection f from X onto itself that is an affine map; this means that a linear map g from V to V is well defined by the equation () = (); here, as usual, the subtraction of two points denotes the free vector from the second point to the first one, and "well-defined" means that ...

  7. Transformation (function) - Wikipedia

    en.wikipedia.org/wiki/Transformation_(function)

    In mathematics, a transformation, transform, or self-map [1] is a function f, usually with some geometrical underpinning, that maps a set X to itself, i.e. f: X → X. [ 2 ] [ 3 ] [ 4 ] Examples include linear transformations of vector spaces and geometric transformations , which include projective transformations , affine transformations , and ...

  8. Helmert transformation - Wikipedia

    en.wikipedia.org/wiki/Helmert_transformation

    The transformation from a reference frame 1 to a reference frame 2 can be described with three translations Δx, Δy, Δz, three rotations Rx, Ry, Rz and a scale parameter μ. The Helmert transformation (named after Friedrich Robert Helmert , 1843–1917) is a geometric transformation method within a three-dimensional space .

  9. Glide reflection - Wikipedia

    en.wikipedia.org/wiki/Glide_reflection

    Combining two equal glide plane operations gives a pure translation with a translation vector that is twice that of the glide reflection, so the even powers of the glide reflection form a translation group. In the case of glide-reflection symmetry, the symmetry group of an object contains a glide reflection and the group generated by it. For ...