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  2. Monolithic application - Wikipedia

    en.wikipedia.org/wiki/Monolithic_application

    In software engineering, a monolithic application is a single unified software application that is self-contained and independent from other applications, but typically lacks flexibility. [1] There are advantages and disadvantages of building applications in a monolithic style of software architecture , depending on requirements. [ 2 ]

  3. List of software architecture styles and patterns - Wikipedia

    en.wikipedia.org/wiki/List_of_software...

    Software Architecture Style refers to a high-level structural organization that defines the overall system organization, specifying how components are organized, how they interact, and the constraints on those interactions. Architecture styles typically include a vocabulary of component and connector types, as well as semantic models for ...

  4. List of software development philosophies - Wikipedia

    en.wikipedia.org/wiki/List_of_software...

    This is a list of approaches, styles, methodologies, and philosophies in software development and engineering. It also contains programming paradigms , software development methodologies , software development processes , and single practices, principles, and laws.

  5. Software architecture - Wikipedia

    en.wikipedia.org/wiki/Software_architecture

    Software architecture is about making fundamental structural choices that are costly to change once implemented. Software architecture choices include specific structural options from possibilities in the design of the software. There are two fundamental laws in software architecture: [3] [4] Everything is a trade-off "Why is more important ...

  6. Software development process - Wikipedia

    en.wikipedia.org/wiki/Software_development_process

    In software engineering, a software development process or software development life cycle (SDLC) is a process of planning and managing software development. It typically involves dividing software development work into smaller, parallel, or sequential steps or sub-processes to improve design and/or product management .

  7. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code. Rather, it is a description or a template for solving a particular type of ...

  8. Pipeline (software) - Wikipedia

    en.wikipedia.org/wiki/Pipeline_(software)

    E.g., if the source process consists of a command which reads an audio track from a CD and the destination process consists of a command which compresses the waveform audio data to a format like MP3. In this case, buffering the entire track in a pipe buffer would allow the CD drive to spin down more quickly, and enable the user to remove the CD ...

  9. Programming paradigm - Wikipedia

    en.wikipedia.org/wiki/Programming_paradigm

    A programming paradigm is a relatively high-level way to conceptualize and structure the implementation of a computer program. A programming language can be classified as supporting one or more paradigms. [1] Paradigms are separated along and described by different dimensions of programming.