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  2. Divide-and-conquer algorithm - Wikipedia

    en.wikipedia.org/wiki/Divide-and-conquer_algorithm

    The divide-and-conquer paradigm is often used to find an optimal solution of a problem. Its basic idea is to decompose a given problem into two or more similar, but simpler, subproblems, to solve them in turn, and to compose their solutions to solve the given problem. Problems of sufficient simplicity are solved directly.

  3. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    A Sudoku may also be modelled as a constraint satisfaction problem. In his paper Sudoku as a Constraint Problem, [14] Helmut Simonis describes many reasoning algorithms based on constraints which can be applied to model and solve problems. Some constraint solvers include a method to model and solve Sudokus, and a program may require fewer than ...

  4. Parity game - Wikipedia

    en.wikipedia.org/wiki/Parity_game

    Despite its interesting complexity theoretic status, parity game solving can be seen as the algorithmic backend to problems in automated verification and controller synthesis. The model-checking problem for the modal μ-calculus for instance is known to be equivalent to parity game solving.

  5. Busy beaver - Wikipedia

    en.wikipedia.org/wiki/Busy_beaver

    In addition to posing a rather challenging mathematical game, the busy beaver functions Σ(n) and S(n) offer an entirely new approach to solving pure mathematics problems. Many open problems in mathematics could in theory, but not in practice, be solved in a systematic way given the value of S(n) for a sufficiently large n.

  6. Competitive programming - Wikipedia

    en.wikipedia.org/wiki/Competitive_programming

    Irrespective of the problem category, the process of solving a problem can be divided into two broad steps: constructing an efficient algorithm, and implementing the algorithm in a suitable programming language (the set of programming languages allowed varies from contest to contest). These are the two most commonly tested skills in programming ...

  7. Josephus problem - Wikipedia

    en.wikipedia.org/wiki/Josephus_problem

    In computer science and mathematics, the Josephus problem (or Josephus permutation) is a theoretical problem related to a certain counting-out game. Such games are used to pick out a person from a group, e.g. eeny, meeny, miny, moe. A drawing for the Josephus problem sequence for 500 people and skipping value of 6.

  8. 24 (puzzle) - Wikipedia

    en.wikipedia.org/wiki/24_(puzzle)

    The original version of 24 is played with an ordinary deck of playing cards with all the face cards removed. The aces are taken to have the value 1 and the basic game proceeds by having 4 cards dealt and the first player that can achieve the number 24 exactly using only allowed operations (addition, subtraction, multiplication, division, and parentheses) wins the hand.

  9. Dutch national flag problem - Wikipedia

    en.wikipedia.org/wiki/Dutch_national_flag_problem

    The Dutch national flag problem [1] is a computational problem proposed by Edsger Dijkstra. [2] The flag of the Netherlands consists of three colors: red, white, and blue. Given balls of these three colors arranged randomly in a line (it does not matter how many balls there are), the task is to arrange them such that all balls of the same color ...