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  2. Perot Museum of Nature and Science - Wikipedia

    en.wikipedia.org/wiki/Perot_Museum_of_Nature_and...

    Programming reinforces Texas Essential Knowledge and Skills (TEKS) objectives. [30] [31] There are four educational outreach opportunities: field trips to the museum, onsite programming at schools (in the classroom and after school), community engagement through the museum's TECH Truck and The Whynauts virtual, bilingual video series.

  3. Junior Field Trips - Wikipedia

    en.wikipedia.org/wiki/Junior_Field_Trips

    The Junior Field Trips series is a trilogy of point-and-click children's computer and video games released by Humongous Entertainment in conjunction with Random House.These games (in general) offered virtual tours of particular locations related to their theme, and included a game suite with virtual coloring pages, a scavenger hunt, and various other games depending upon the title.

  4. Field trip - Wikipedia

    en.wikipedia.org/wiki/Field_trip

    A field trip or excursion is a journey by a group of associated peers, such as coworkers or school students, to a place away from their normal environment for the purpose of education or leisure, either within their country or abroad. When arranged by a school administration for students, it is also known as school trip in the United Kingdom ...

  5. How a 60-mile, sixth-grade field trip became a life-changing ...

    www.aol.com/60-mile-sixth-grade-field-134945070.html

    I didn’t even spend the night. For me, it was a mere 60-mile, in-state field trip – culminating with a Boxed Lunch on the Capitol Steps – that proved to be my date with destiny. Forrest ...

  6. JumpStart Advanced 2nd Grade - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Advanced_2nd_Grade

    JumpStart Advanced 2nd Grade is a personal computer game created by Knowledge Adventure. It replaced the previous JumpStart 2nd Grade released in 1996. As its name suggests, it was made to teach second grade students. From 2003–2008, it was distributed as the "Fundamentals" disc in a 3- or 4-disc package of the same name, though recently a ...

  7. Experiential learning - Wikipedia

    en.wikipedia.org/wiki/Experiential_learning

    Experiential learning (ExL) is the process of learning through experience, and is more narrowly defined as "learning through reflection on doing". [1] Hands-on learning can be a form of experiential learning, but does not necessarily involve students reflecting on their product. [2][3][4] Experiential learning is distinct from rote or didactic ...

  8. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    JumpStart (known as Jump Ahead in the United Kingdom) was an educational media franchise created for children, primarily consisting of educational games. The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten. The series was expanded into other age groups and beyond games to include workbooks ...

  9. JumpStart Adventures 6th Grade: Mission Earthquest - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Adventures_6th...

    Release. October 19, 1998. Genre (s) Educational / adventure. Mode (s) Single-player. JumpStart Adventures 6th Grade: Mission Earthquest is a game created by Knowledge Adventure in the JumpStart series. In this game A.R.T., a computer with artificial intelligence, has gone haywire, and now wants to "redesign the chaotic system that is Earth ".