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A computer program used either as or in conjunction with an emulator to corrupt certain data within a ROM or ISO by a user-desired amount, causing varied effects, both visually and audibly, to a video game and its data, usually as a humorous diversion or for the sake of seeking out and documenting interesting examples, hereafter referred to as ...
In the field of computing and web design, a mouseover, is an event occurring when the user moves the cursor over a specified point on a computer monitor using a computer mouse. Also called a hover effect, mouseovers are graphical controls that respond when a user moves their mouse pointer over a designated area.
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A computer mouse with the most common features: two buttons (left and right) and a scroll wheel (which can also function as a button when pressed inwards) A typical wireless computer mouse A computer mouse (plural mice , also mouses ) [ nb 1 ] is a hand-held pointing device that detects two-dimensional motion relative to a surface.
A hypothetical example of a quick time event in a video game. Pressing the X button can stop Wikipe-tan from missing the football.. In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt.
a computer mouse is an indirect, relative, isotonic, position-control, translational input device with two degrees of freedom (x, y position) and two states (tracking, dragging). a touch screen is a direct , absolute , isometric , position-control input device with two or more degrees of freedom (x, y position and optionally pressure) and two ...
To create effects like doors and see-through grating, walls could be placed at the connected sides of two cubes. [30] Robots were drawn as polygonal models; sprites were only used to represent the hostages and power-ups. [31] This system was very efficient, and made possible the first truly 3D textured environment in a video game. [30] [31]
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