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  2. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    A computer program used either as or in conjunction with an emulator to corrupt certain data within a ROM or ISO by a user-desired amount, causing varied effects, both visually and audibly, to a video game and its data, usually as a humorous diversion or for the sake of seeking out and documenting interesting examples, hereafter referred to as ...

  3. Mouseover - Wikipedia

    en.wikipedia.org/wiki/Mouseover

    In the field of computing and web design, a mouseover, is an event occurring when the user moves the cursor over a specified point on a computer monitor using a computer mouse. Also called a hover effect, mouseovers are graphical controls that respond when a user moves their mouse pointer over a designated area.

  4. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  5. Computer mouse - Wikipedia

    en.wikipedia.org/wiki/Computer_mouse

    A computer mouse with the most common features: two buttons (left and right) and a scroll wheel (which can also function as a button when pressed inwards) A typical wireless computer mouse A computer mouse (plural mice , also mouses ) [ nb 1 ] is a hand-held pointing device that detects two-dimensional motion relative to a surface.

  6. Quick time event - Wikipedia

    en.wikipedia.org/wiki/Quick_time_event

    A hypothetical example of a quick time event in a video game. Pressing the X button can stop Wikipe-tan from missing the football.. In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt.

  7. Pointing device - Wikipedia

    en.wikipedia.org/wiki/Pointing_device

    a computer mouse is an indirect, relative, isotonic, position-control, translational input device with two degrees of freedom (x, y position) and two states (tracking, dragging). a touch screen is a direct , absolute , isometric , position-control input device with two or more degrees of freedom (x, y position and optionally pressure) and two ...

  8. Descent (video game) - Wikipedia

    en.wikipedia.org/wiki/Descent_(video_game)

    To create effects like doors and see-through grating, walls could be placed at the connected sides of two cubes. [30] Robots were drawn as polygonal models; sprites were only used to represent the hostages and power-ups. [31] This system was very efficient, and made possible the first truly 3D textured environment in a video game. [30] [31]

  9. File:Mouse mechanism diagram.svg - Wikipedia

    en.wikipedia.org/wiki/File:Mouse_mechanism...

    This is a featured picture, which means that members of the community have identified it as one of the finest images on the English Wikipedia, adding significantly to its accompanying article. If you have a different image of similar quality, be sure to upload it using the proper free license tag , add it to a relevant article, and nominate it .