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The odd–even sort algorithm correctly sorts this data in passes. (A pass here is defined to be a full sequence of odd–even, or even–odd comparisons. The passes occur in order pass 1: odd–even, pass 2: even–odd, etc.) Proof: This proof is based loosely on one by Thomas Worsch. [6]
the use of 2 to check whether a number is even or odd, as in isEven = (x % 2 == 0), where % is the modulo operator; the use of simple arithmetic constants, e.g., in expressions such as circumference = 2 * Math.PI * radius, [1] or for calculating the discriminant of a quadratic equation as d = b^2 − 4*a*c
The Luhn mod N algorithm is an extension to the Luhn algorithm (also known as mod 10 algorithm) that allows it to work with sequences of values in any even-numbered base. This can be useful when a check digit is required to validate an identification string composed of letters, a combination of letters and digits or any arbitrary set of N ...
This algorithm is sometimes also known as the crossing number algorithm or the even–odd rule algorithm, and was known as early as 1962. [3] The algorithm is based on a simple observation that if a point moves along a ray from infinity to the probe point and if it crosses the boundary of a polygon, possibly several times, then it alternately ...
In the even–odd case, the ray is intersected by two lines, an even number; therefore P is concluded to be 'outside' the curve. By the non-zero winding rule, the ray is intersected in a clockwise direction twice, each contributing −1 to the winding score: because the total, −2, is not zero, P is concluded to be 'inside' the curve.
As a running example, we consider a 10×10 magic square, where we have divided the square into four quarters. The quarter A contains a magic square of numbers from 1 to 25, B a magic square of numbers from 26 to 50, C a magic square of numbers from 51 to 75, and D a magic square of numbers from 76 to 100.
An even permutation can be obtained as the composition of an even number (and only an even number) of exchanges (called transpositions) of two elements, while an odd permutation can be obtained by (only) an odd number of transpositions. The following rules follow directly from the corresponding rules about addition of integers: [1]
Batcher's odd–even mergesort [1] is a generic construction devised by Ken Batcher for sorting networks of size O(n (log n) 2) and depth O((log n) 2), where n is the number of items to be sorted. Although it is not asymptotically optimal, Knuth concluded in 1998, with respect to the AKS network that "Batcher's method is much better, unless n ...