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  2. Spatial ability - Wikipedia

    en.wikipedia.org/wiki/Spatial_ability

    Spatial perception is defined as the ability to perceive spatial relationships in respect to the orientation of one's body despite distracting information. [3] It consists of being able to perceive and visually understand outside spatial information such as features, properties, measurement, shapes, position and motion. [ 6 ]

  3. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...

  4. Visuospatial function - Wikipedia

    en.wikipedia.org/wiki/Visuospatial_function

    Visuospatial skills are needed for movement, depth and distance perception, and spatial navigation. [1] Impaired visuospatial skills can result in, for example, poor driving ability because distances are not judged correctly or difficulty navigating in space such as bumping into things. [1]

  5. Depth perception - Wikipedia

    en.wikipedia.org/wiki/Depth_perception

    Depth perception is the ability to perceive distance to objects in the world using the visual system and visual perception. It is a major factor in perceiving the world in three dimensions . Depth sensation is the corresponding term for non-human animals, since although it is known that they can sense the distance of an object, it is not known ...

  6. Perception - Wikipedia

    en.wikipedia.org/wiki/Perception

    Specifically, these practices enable perception skills to switch from the external (exteroceptive field) towards a higher ability to focus on internal signals (proprioception). Also, when asked to provide verticality judgments, highly self-transcendent yoga practitioners were significantly less influenced by a misleading visual context.

  7. World of Warcraft: Dragonflight - Wikipedia

    en.wikipedia.org/wiki/World_of_Warcraft:...

    Over 20,000 years before World of Warcraft, the ancient ancestors of modern dragons, known simply as "proto-dragons", made a deal with a race of godlike beings known as the Titans, who empowered them with magic to transform them into the modern dragons. The dragons are divided into five dragonflights, distinct organizations each led by a ...

  8. Perceptual learning - Wikipedia

    en.wikipedia.org/wiki/Perceptual_learning

    Perceptual learning is a more in-depth relationship between experience and perception. Different perceptions of the same sensory input may arise in individuals with different experiences or training. This leads to important issues about the ontology of sensory experience, the relationship between cognition and perception. An example of this is ...

  9. Fish intelligence - Wikipedia

    en.wikipedia.org/wiki/Fish_intelligence

    Due to a common perception amongst researchers that Teleost fish are "primitive" compared to mammals and birds, there has been much less research into fish cognition than into those types of animals, and much remains unknown about fish cognition, though evidence of complex navigational skills such as cognitive maps is increasing. [2] [3]