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Bee Swarm Simulator is an incremental game developed by Onett where bees follow players around. The bees help collect pollen to convert into honey [18] and attack hostile mobs. [19] The game uses quests, events and other features to hook its players into continuing to play the game.
APICO is a 2D beekeeping simulation and resource management game. Set in an archipelago where bees are commonplace, the player is tasked with discovering all of the species of bee in the world through exploration and cross-breeding. The game takes inspiration from real-life genetics and biology, with Punnett squares taking a key role in gameplay.
The scout bees are translated from a few employed bees, which abandon their food sources and search new ones. In the ABC algorithm, the first half of the swarm consists of employed bees, and the second half constitutes the onlooker bees. The number of employed bees or the onlooker bees is equal to the number of solutions in the swarm.
The Swarm, a 1978 disaster film about a killer bee invasion; Destination: Infestation, a 2007 TV film released on DVD as Swarm or Deadly Swarm; The Swarm, French horror film about locusts; Swarm, a 2023 Amazon Prime Video horror-thriller series; The Swarm, a 2023 European Alliance co-produced TV series
Unlike the worker bees, drones do not sting. Honey bee larvae hatch from eggs in three to four days. They are then fed by worker bees and develop through several stages in hexagonal cells made of beeswax. Cells are capped by worker bees when the larva pupates. Queens and drones are larger than workers, so require larger cells to develop.
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A swarm typically contains about half the workers together with the old queen, while the new queen stays back with the remaining workers in the original hive. When honey bees emerge from a hive to form a swarm, they may gather on a branch of a tree or on a bush only a few meters from the hive.
Swarm is an open-source agent-based modeling simulation package, useful for simulating the interaction of agents (social or biological) and their emergent collective behavior. Swarm was initially developed at the Santa Fe Institute in the mid-1990s, and since 1999 has been maintained by the non-profit Swarm Development Group .