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By default the scanner generated by Flex is not reentrant. This can cause serious problems for programs that use the generated scanner from different threads. To overcome this issue there are options that Flex provides in order to achieve reentrancy. A detailed description of these options can be found in the Flex manual. [13]
civetweb Easy to use, powerful, C (C/C++) embeddable web server with optional Lua support. [4] Conky, the Linux system monitoring app, uses Lua for advanced graphics. Cocos2d uses Lua to build games with their Cocos Code IDE. Codea is a Lua editor native to the iOS operating-system. Core uses Lua for user scripts. [5] CRYENGINE uses Lua for ...
Custom, free non-commercial use FPS engine; 2.5D, 2D grid base geometry Buildbox: C++: 2014 Optional Yes 2D, 3D Windows, macOS, iOS, Android: Proprietary: 2D/3D game builder with drag and drop functionalities, coding optional (not required), FREE license available C4 Engine: C++: 2015 C++, Visual Script: Yes 3D
Using \r\n in binary mode is slightly better. Many languages, such as C++, Perl, [17] and Haskell provide the same interpretation of \n as C. C++ has an alternative input/output (I/O) model where the manipulator std::endl can be used to output a newline (and flushes the stream buffer). Java, PHP, [18] and Python [19] provide the \r\n sequence ...
Scan from lx to rx above and below the seed point, searching for new seed points to continue with. As an optimisation, the scan algorithm does not need restart from every seed point, but only those at the start of the next span. Using a stack explores spans depth first, whilst a queue explores spans breadth first.
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The off-side rule describes syntax of a computer programming language that defines the bounds of a code block via indentation. [1] [2]The term was coined by Peter Landin, possibly as a pun on the offside law in association football.
Hitscan in video game design, most commonly in first-person shooters, is a type of hit registration system that determines whether an object has been hit or not simply by scanning if the item used was aimed directly at its target and then applies the effects of the item (usually damage) instantly.