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Neon Genesis Evangelion: Shinji Ikari Raising Project (新世紀エヴァンゲリオン 碇シンジ育成計画, Shin Seiki Evangerion: Ikari Shinji Ikusei Keikaku) is a life simulation computer game based on the anime series, Neon Genesis Evangelion.
Hyperdimension Neptunia (超次元ゲイム ネプテューヌ, Chōjigen Geimu Neputyūnu, lit."Super Dimensional Game Neptune") is a series of role-playing video games produced by Compile Heart and Idea Factory, which revolves around and parodies the real-life video gaming industry and other forms of Japanese culture.
Anime Fighting Simulator is a fighting game developed by BlockZone. The game features various different playable characters from different manga, anime, and video games such as Final Fantasy VIII. [154] The game also features a competitive tournament mode and story mode. [77]
Video games based on anime and manga also known as anime-based games, this is a list of computer and video games that are based on manga or anime properties. The list does not include games based on western cartoons , which are separately listed at List of video games based on cartoons .
Glitch Productions Pty. Ltd. (also known as Glitch, and formerly Glitchy Boy or Glitchy Boy Productions) is an Australian independent animation studio based in Sydney, New South Wales. The studio was founded in 2017 by producer Kevin Lerdwichagul and animator Luke Lerdwichagul, who is known for being the creator of the machinima sketch comedy ...
ELF Academy (Chinese: 人偶学园; pinyin: Rén'ǒu Xuéyuán), another non-canon anime of Honkai Impact 3rd with 10 episodes, was released from July to September 2021, and also contains Mandarin Chinese and Japanese voice acting. This series is about ELFs (Equipment: Living Form), which are autonomous weapons created to replace living ...
The series is produced by TMS Entertainment and animated by Millepensee, with Shingo Tanabe directing, Shin Itagaki serving as chief director and supervising the scripts, Hiromi Kimura adapting Rein Kuwashima's character designs for animation and serving as chief animation director, and Akiyuki Tateyama composing the music.
Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...