enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Team Fortress 2 Timeline - AOL

    www.aol.com/news/2014-07-29-team-fortress-2...

    Team Fortress 2 was dangerously close to becoming a game of "haves and have-nots." It wasn't just hats that was the issue, but many players had played hundreds of hours without receiving the ...

  3. Team Fortress 2 - Wikipedia

    en.wikipedia.org/wiki/Team_Fortress_2

    Team Fortress 2 (TF2) is a multiplayer first-person shooter game developed and published by Valve Corporation in 2007. It is the sequel to the 1996 Team Fortress mod for Quake and its 1999 remake, Team Fortress Classic .

  4. 2Fort - Wikipedia

    en.wikipedia.org/wiki/2Fort

    "2Fort" (also known by its file name "ctf_2fort") is a multiplayer map playable in the first-person shooter games Quake Team Fortress, Team Fortress Classic, Team Fortress 2, and in the multiplayer total conversion mod Fortress Forever.

  5. Actions per minute - Wikipedia

    en.wikipedia.org/wiki/Actions_per_minute

    The term APM originates from StarCraft, and was popularised after the development of a large number of community tools, particularly BWChart, allowing observers of game matches to view player resources and "actions per minute", which was used as a metric in determining a player's skill.

  6. Loot box - Wikipedia

    en.wikipedia.org/wiki/Loot_box

    Mock-up image of opening a loot box in a video game. In video game terminology, a loot box (also called a loot crate or prize crate) is a consumable virtual item which can be redeemed to receive a randomised selection of further virtual items, or loot, ranging from simple customisation options for a player's avatar or character to game-changing equipment such as weapons and armour.

  7. Rocket jumping - Wikipedia

    en.wikipedia.org/wiki/Rocket_jumping

    In shooter games, rocket jumping is the technique of using the knockback of an explosive weapon, most often a rocket launcher, to launch the shooter into the air. [1] The aim of this technique is to reach heights, distances and speed that standard character movement cannot achieve.

  8. The AOL.com video experience serves up the best video content from AOL and around the web, curating informative and entertaining snackable videos.

  9. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...