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The title of Associate in Arts, introduced by the University of Oxford in 1857 and sometimes referred to as the degree of Associate in Arts, predates the Durham degree. However, it was an examination for "those who are not members of the university" and who were under the age of 18; as such it was at the level of a high school qualification ...
The Graphics Interchange Format (GIF; / ɡ ɪ f / GHIF or / dʒ ɪ f / JIF, see § Pronunciation) is a bitmap image format that was developed by a team at the online services provider CompuServe led by American computer scientist Steve Wilhite and released on June 15, 1987.
This page was last edited on 9 June 2023, at 22:28 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply ...
GIF art is a form of digital art that first emerged in 1987. The technology for the animated GIF has become increasingly advanced through the years. After 2010, a new generation of artists focused on experimenting with its potential for presenting creativity on the World Wide Web .
For display on computers, technology such as the animated GIF and Flash animation were developed. In addition to short films, feature films, television series, animated GIFs, and other media dedicated to the display of moving images, animation is also prevalent in video games, motion graphics, user interfaces, and visual effects. [1]
John Whitney was of the first users of the term "motion graphics" and founded a company called Motion Graphics Inc. in 1960. [4] One of his most famous works was the animated title sequence from Alfred Hitchcock’s film “Vertigo” in 1958, collaborating with Saul Bass, which featured swirling graphics growing from small to large.
Matt Candy, global managing partner in generative AI at IBM, believes the jobs of the future will be filled by those who can work with AI using language and creative thinking nurtured in liberal ...
Computer-generated imagery (CGI) is a specific-technology or application of computer graphics for creating or improving images in art, printed media, simulators, videos and video games. These images are either static (i.e. still images) or dynamic (i.e. moving images).