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  2. Second Sight (video game) - Wikipedia

    en.wikipedia.org/wiki/Second_Sight_(video_game)

    Second Sight is a science fiction action-adventure video game, developed by Free Radical Design, and published by Codemasters for GameCube, PlayStation 2, Xbox in 2004, and Windows in 2005.

  3. Sixth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Sixth_generation_of_video...

    The PS2's unique hardware arrangement with no less than 10 processing units were difficult to come to grips with. Many developers struggled initially with programming the hardware. The PS2's Graphics Synthesizer (GS) has fast dedicated video memory, though it is limited in the amount of data it can hold.

  4. List of third-person shooters - Wikipedia

    en.wikipedia.org/wiki/List_of_third-person_shooters

    Surreal Software: PS2, WIN, Xbox 2004-03-09 Suffering: Ties That Bind, The: Surreal Software: PS2, WIN, Xbox 2005-09-26 Sunset Overdrive: Insomniac Games: XONE, WIN 2014-10-28 Syphon Filter: Eidetic: PS1 1999-02-16 Syphon Filter 2: Eidetic: PS1 2000-03-14 Syphon Filter 3: Sony Bend: PS1 2001-11-06 Syphon Filter: The Omega Strain: Sony Bend: PS2 ...

  5. Wii on track to beat PS2, PS3 selling like GameCube - AOL

    www.aol.com/news/2009-01-22-wii-on-track-to-beat...

    In layman's terms, that means that the PS2's first 26 months on store shelves saw it unloading 15.9 million units in the U.S., whereas the Wii has sold 17.5 million here.

  6. List of Namco games - Wikipedia

    en.wikipedia.org/wiki/List_of_Namco_games

    Second sequel to Winning Run. Bakuretsu Quiz Ma-Q Dai Bōken: Namco NA-1: July 1992: Yes No No Final Lap 3: Namco System 2: September 1992: Yes No No Second sequel to Final Lap. Suzuka 8 Hours: Namco System 2: October 10, 1992: Yes Yes No Released as Coca-Cola Suzuka 8 Hours in The United States with a license from the Atlanta, GA based soft ...

  7. TimeSplitters - Wikipedia

    en.wikipedia.org/wiki/TimeSplitters

    The first game in the series was developed by Free Radical Design and released in October 2000, alongside the launch of the PlayStation 2. [9] The game's story focuses around a temporal war against the TimeSplitters, creatures that use time crystals to travel through time, and by doing so, are disrupting human history.

  8. GameCube - Wikipedia

    en.wikipedia.org/wiki/GameCube

    In particular, for GameCube, we spent three years working with Nintendo of America and with all sorts of developers, trying to understand the challenges, needs, and problems they face. First among these is the rising cost of development. The GameCube can see high performance without too much trouble; it isn't a quirky design, but a very clean one.

  9. Vicious Cycle Software - Wikipedia

    en.wikipedia.org/wiki/Vicious_Cycle_Software

    In 2005, Vicious Cycle announced the release of their Vicious Engine game engine.The Vicious Engine was a complete game development middleware solution for the PlayStation 2, PlayStation 3, Xbox, Xbox 360, PlayStation Portable, GameCube, Wii and Microsoft Windows.