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The Magic Candle II is a 1991 role-playing video game for DOS.It was developed by Mindcraft Software Inc. and published by Electronic Arts, Inc. . The game takes place in a fantasy world, and has a feature to allow importing characters from the original game, The Magic Candle.
Magic and Mayhem; Magic & Mayhem: The Art of Magic; Magic Boy (video game) The Magic Candle; The Magic Candle II: The Four and Forty; The Magic Candle III; Magic Carpet (video game) Magic Carpet 2; Magic Cat Academy; Magic Knight; The Magic of Scheherazade; Magic Sword: Heroic Fantasy; Magic: The Gathering video games; Magical Battle Arena ...
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The game is a follow-up to the highly popular Magic: The Gathering – Duels of the Planeswalkers, which was released in 2009. An expansion for the game, called Ascend into Darkness, was released on September 14, 2011. [2] The sequel, Magic: The Gathering – Duels of the Planeswalkers 2013, was released in 2012.
Perhaps the most peculiar development in this game was the numeric scope. Character levels could reach 255 ((2 8)-1), at which point they could train without limit, provided they had enough gold. Hit points could be extended as high as 65535 ((2 16)-1) and magic points up to 9999. To nearly any item, a "+" bonus could be added via an enchantment.
Might and Magic VI: The Mandate of Heaven – Limited Edition (1998), a collector's edition of Might and Magic VI that included the first five games on CD-ROM as well. Might and Magic VI: The Mandate of Heaven – Special Edition (1998), included Might and Magic games I, II, III, IV, V and the fanmade Swords of Xeen as well.
Magic Fairy Tales: Barbie as Rapunzel: 1997: Media Station, Mattel Media: The Magic School Bus Explores the Human Body: 1994: Microsoft Home, Microsoft: The Magic School Bus Explores Inside the Earth: 1996: Music Pen, Microsoft: The Magic School Bus Explores the Ocean: 1995: Microsoft Home, Microsoft: The Magic School Bus Lost in the Solar ...
Within video games, the magic circle concept is often used in the game's introductory screens to help establish that the player should prepare to embrace the game's world; some examples include the opening of Super Mario Bros. 3, where the game starts with the lifting of a stage curtain that is a framing device for the game, and in Hearthstone ...