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  2. List of Game of the Year awards (board games) - Wikipedia

    en.wikipedia.org/wiki/List_of_Game_of_the_Year...

    List of Game of the Year awards (board games) Game of the Year (abbreviated GotY) is a title awarded annually by various magazines, websites, and game critics to deserving tabletop games, including board games and card games. Many publications award a single "Game of the Year" award to a single title published in the previous year that they ...

  3. Turochamp - Wikipedia

    en.wikipedia.org/wiki/Turochamp

    Turochamp simulates a game of chess against the player by accepting the player's moves as input and outputting its move in response. The program's algorithm uses a heuristic to determine the best move to make, calculating all potential moves that it can make, then all of the potential player responses that could be made in turn, as well as further "considerable" moves, such as captures of ...

  4. Turing test - Wikipedia

    en.wikipedia.org/wiki/Turing_test

    The Turing test, originally called the imitation game by Alan Turing in 1949, [2] is a test of a machine's ability to exhibit intelligent behaviour equivalent to, or indistinguishable from, that of a human. Turing proposed that a human evaluator would judge natural language conversations between a human and a machine designed to generate human ...

  5. Langton's ant - Wikipedia

    en.wikipedia.org/wiki/Langton's_ant

    A red pixel shows the ant's location. Langton's ant is a two-dimensional Turing machine with a very simple set of rules but complex emergent behavior. It was invented by Chris Langton in 1986 and runs on a square lattice of black and white cells. [1] The idea has been generalized in several different ways, such as turmites which add more colors ...

  6. Entscheidungsproblem - Wikipedia

    en.wikipedia.org/wiki/Entscheidungsproblem

    In 1936, Alonzo Church and Alan Turing published independent papers [2] showing that a general solution to the Entscheidungsproblem is impossible, assuming that the intuitive notion of "effectively calculable" is captured by the functions computable by a Turing machine (or equivalently, by those expressible in the lambda calculus).

  7. Busy beaver - Wikipedia

    en.wikipedia.org/wiki/Busy_beaver

    An nth busy beaver, BB-n or simply "busy beaver" is a Turing machine that wins the n -state busy beaver game. [ 5 ] Depending on definition, it either attains the highest score, or runs for the longest time, among all other possible n -state competing Turing machines.

  8. Rule 110 - Wikipedia

    en.wikipedia.org/wiki/Rule_110

    Rule 110. The Rule 110 cellular automaton (often called simply Rule 110) [a] is an elementary cellular automaton with interesting behavior on the boundary between stability and chaos. In this respect, it is similar to Conway's Game of Life. Like Life, Rule 110 with a particular repeating background pattern is known to be Turing complete. [2]

  9. Computing Machinery and Intelligence - Wikipedia

    en.wikipedia.org/wiki/Computing_Machinery_and...

    References. Computing Machinery and Intelligence. " Computing Machinery and Intelligence " is a seminal paper written by Alan Turing on the topic of artificial intelligence. The paper, published in 1950 in Mind, was the first to introduce his concept of what is now known as the Turing test to the general public.