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  2. Reverse engineering - Wikipedia

    en.wikipedia.org/wiki/Reverse_engineering

    Reverse engineering. Reverse engineering (also known as backwards engineering or back engineering) is a process or method through which one attempts to understand through deductive reasoning how a previously made device, process, system, or piece of software accomplishes a task with very little (if any) insight into exactly how it does so.

  3. Ghidra - Wikipedia

    en.wikipedia.org/wiki/Ghidra

    Ghidra (pronounced GEE-druh; [3] / ˈɡiːdrə / [4]) is a free and open source reverse engineering tool developed by the National Security Agency (NSA) of the United States. The binaries were released at RSA Conference in March 2019; the sources were published one month later on GitHub. [5] Ghidra is seen by many security researchers as a ...

  4. PCB reverse engineering - Wikipedia

    en.wikipedia.org/wiki/PCB_reverse_engineering

    Reverse engineering of Printed circuit boards (sometimes called “cloning”, or PCB RE) is the process of generating fabrication and design data for an existing circuit board, either closely or exactly replicating its functionality. [1] Obtaining circuit board design data is not by necessity malicious or aimed at intellectual property theft ...

  5. Clean-room design - Wikipedia

    en.wikipedia.org/wiki/Clean-room_design

    Clean-room design. Clean-room design (also known as the Chinese wall technique) is the method of copying a design by reverse engineering and then recreating it without infringing any of the copyrights associated with the original design. Clean-room design is useful as a defense against copyright infringement because it relies on independent ...

  6. Rigi (software) - Wikipedia

    en.wikipedia.org/wiki/Rigi_(software)

    Rigi (software) Rigi is an interactive graph editor tool for software reverse engineering using the white box method, i.e. necessitating source code, [1] [2] : 88 thus it is mainly aimed at program comprehension. [3] : 99 Rigi is distributed by its main author, Hausi A. Müller and the Rigi research group at the University of Victoria.

  7. Inverse problem - Wikipedia

    en.wikipedia.org/wiki/Inverse_problem

    An inverse problem in science is the process of calculating from a set of observations the causal factors that produced them: for example, calculating an image in X-ray computed tomography, source reconstruction in acoustics, or calculating the density of the Earth from measurements of its gravity field.

  8. Inverse kinematics - Wikipedia

    en.wikipedia.org/wiki/Inverse_kinematics

    In computer animation and robotics, inverse kinematics is the mathematical process of calculating the variable joint parameters needed to place the end of a kinematic chain, such as a robot manipulator or animation character's skeleton, in a given position and orientation relative to the start of the chain. Given joint parameters, the position ...

  9. Sega v. Accolade - Wikipedia

    en.wikipedia.org/wiki/Sega_v._Accolade

    The Ninth Circuit reversed the district court's order and ruled that Accolade's use of reverse engineering to publish Genesis titles was protected under fair use, and that its alleged violation of Sega trademarks was the fault of Sega. The case is frequently cited in matters involving reverse engineering and fair use under copyright law.