Search results
Results from the WOW.Com Content Network
The Caro–Kann Defence is a chess opening characterised by the moves: 1. e4 c6. The Caro–Kann is a common defence against 1.e4. It is classified as a Semi-Open Game, like the Sicilian Defence and French Defence, although it is thought to be more solid and less dynamic than either of those openings. It often leads to good endgames for Black ...
B17 Caro–Kann, Steinitz Variation, Smyslov Systems Caro-Kann Defense: Karpov Variation, Modern Variation, Kasparov Attack: 1. e4 c6 2. d4 d5 3. Nc3 dxe4 4. Nxe4 Nd7 5. Nf3 Ngf6 6. Ng3; Caro-Kann Defense: Karpov Variation: 1. e4 c6 2. d4 d5 3. Nd2 dxe4 4. Nxe4 Nd7; Caro-Kann Defense: Karpov Variation, Smyslov Variation: 1. e4 c6 2. d4 d5 3 ...
A11 1.c4 c6 (Caro-Kann Defensive System) A12 1.c4 c6 2.Nf3 d5 3.b3 (Also the Bogoljubov Variation of the Anglo-Slav Variation of the Réti Opening) A13 1.c4 e6 (Agincourt Defense)
6 Caro-Kann Defense. 7 English Opening. 8 French Defense. 9 Indian Defense. 10 Italian Game. 11 King's Gambit. 12 Philidor Defense. 13 Queen's Gambit. 14 Ruy Lopez ...
A Steinitz Variation is any of several chess openings introduced and practiced, ... Steinitz Variation in the Caro-Kann Defence: 1.e4 c6 2.d4 d5 3.Nc3 dxe4 4.Nxe4 Nd7 ...
A40–A99 D00–D99 E00–E99. Synonym (s) d4. The Queen's Pawn Game is any chess opening starting with the move: 1. d4. It is the second-most popular opening move after 1.e4 (King's Pawn Game). This article uses algebraic notation to describe chess moves.
Since nearly all openings beginning 1.e4 have names of their own, the term King's Pawn Game, unlike Queen's Pawn Game, is rarely used to describe the opening of the game. Advancing the king's pawn two squares is highly useful because it occupies a center square, attacks the center square d5, and allows the development of White's king's bishop ...
It can also be reached via a Caro–Kann Defence move order (1.e4 c6 2.d4 d5 3.Nc3 e6). Tarrasch Variation: 3.Nd2 ... Nc6 is known as the Guimard Variation: after 4 ...