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  2. Virtual reality sickness - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_sickness

    Virtual reality sickness may have undesirable consequences beyond the sickness itself. For example, Crowley (1987) argued that flight simulator sickness could discourage pilots from using flight simulators, reduce the efficiency of training through distraction and the encouragement of adaptive behaviors that are unfavorable for performance, compromise ground safety or flight safety when sick ...

  3. Virtual reality therapy - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_therapy

    Virtual reality therapy (VRT) was pioneered and originally termed by Max North documented by the first known publication (Virtual Environment and Psychological Disorders, Max M. North, and Sarah M. North, Electronic Journal of Virtual Culture, 2,4, July 1994), his doctoral VRT dissertation completion in 1995 (began in 1992), and followed with the first known published VRT book in 1996 (Virtual ...

  4. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Currently, standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate some realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it ...

  5. Virtual Human Interaction Lab - Wikipedia

    en.wikipedia.org/wiki/Virtual_Human_Interaction_Lab

    Virtual aging's effect on financial decisions [14] Eye witness testimony and virtual police lineups - In collaboration with the Research Center for Virtual Environments and Behavior, the National Science Foundation , and the Federal Judicial Center , VHIL examined the capabilities of pointing out witnesses during a police lineup while in a ...

  6. Uncanny valley - Wikipedia

    en.wikipedia.org/wiki/Uncanny_valley

    This interval of repulsive response aroused by a robot with appearance and motion between a "somewhat human" and "fully human" entity is the uncanny valley effect. The name represents the idea that an almost human-looking robot seems overly "strange" to some human beings, produces a feeling of uncanniness , and thus fails to evoke the empathic ...

  7. Immersion (virtual reality) - Wikipedia

    en.wikipedia.org/wiki/Immersion_(virtual_reality)

    A woman using the Manus VR glove development kit in 2016. In virtual reality (VR), immersion is the perception of being physically present in a non-physical world. The perception is created by surrounding the user of the VR system in images, sound or other stimuli that provide an engrossing total environment.

  8. Vergence-accommodation conflict - Wikipedia

    en.wikipedia.org/wiki/Vergence-accommodation...

    This commonly occurs in virtual reality devices, augmented reality devices, 3D movies, and other types of stereoscopic displays and autostereoscopic displays. The effect can be unpleasant and cause eye strain. Two main ocular responses can be distinguished: vergence of eyes, and accommodation. Both of these mechanisms are crucial in ...

  9. Simulation hypothesis - Wikipedia

    en.wikipedia.org/wiki/Simulation_hypothesis

    Humans are living in a reality in which post-humans have not developed yet, and current humans are actually living in reality. [11] Humans will have no way of knowing that they live in a simulation because they will never reach the technological capacity to realize the marks of a simulated reality. [13]