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  2. Magic systems in games - Wikipedia

    en.wikipedia.org/wiki/Magic_systems_in_games

    Spell-slot systems often employ a rationale that the spell is forgotten when cast, [5]: 240 or that the caster has a finite supply of the ingredients required to cast the spell. In the first case, the spellcaster must re-memorize the spell from a source, typically a grimoire. In the second case, the caster must find new ingredients and prepare ...

  3. Magic (game terminology) - Wikipedia

    en.wikipedia.org/wiki/Magic_(game_terminology)

    A mana bar or magic bar, used to keep track of a character's magic points (MP) in a video game. Magic or mana is an attribute assigned to characters within a role-playing or video game that indicates their power to use special magical abilities or "spells". Magic is usually measured in magic points or mana points, shortened as MP.

  4. List of Magic: The Gathering keywords - Wikipedia

    en.wikipedia.org/wiki/List_of_Magic:_The...

    [5]: 52 An Aura enters the battlefield attached to a permanent spell with the quality of its Enchant ability, and can only be attached to a permanent with that quality. [ 5 ] : 52 If an Aura is no longer attached to a permanent with the required quality (such as if the object it enchants leaves the battlefield), it is put into its owner's ...

  5. Teens are using 'aura points' to calculate coolness. The ...

    www.aol.com/lifestyle/teens-using-aura-points...

    Points were accrued by acting mysterious in the hallway (+2500 points), executing the perfect dap up (+755 points) and tripping but saving it (+10,000,000 points). Aura was first used as a ranking ...

  6. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    Spellcasters can only cast a spell they know or have prepared if they have an available spell slot. This mechanic originated out of the Vancian magic system where "the number of memorized spells is strictly limited by the magician's memory capacity in proportion to the spells' difficulty levels, effectively granting a number of spell slots".

  7. Experience point - Wikipedia

    en.wikipedia.org/wiki/Experience_point

    A character in the roleplaying video game Legend of Grimrock who has 23373 experience points: they need 71006 points to reach the next level. An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game.

  8. Ars Magica - Wikipedia

    en.wikipedia.org/wiki/Ars_Magica

    Ars Magica is a role-playing game set in 'Mythic Europe' – a historically grounded version of Europe and the Levant around AD 1200, with the added conceit that conceptions of the world prevalent in folklore and institutions of the High Middle Ages are factual reality (a situation known informally as the "medieval paradigm").

  9. Aura (paranormal) - Wikipedia

    en.wikipedia.org/wiki/Aura_(paranormal)

    Recognition of auras has occasionally been tested on television. One test involved an aura reader standing on one side of a room with an opaque partition separating her from a number of slots which might contain either actual people or mannequins. The aura reader failed to identify the slots containing people, incorrectly stating that all ...