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  2. Magic systems in games - Wikipedia

    en.wikipedia.org/wiki/Magic_systems_in_games

    Spell-slot systems often employ a rationale that the spell is forgotten when cast, [5]: 240 or that the caster has a finite supply of the ingredients required to cast the spell. In the first case, the spellcaster must re-memorize the spell from a source, typically a grimoire. In the second case, the caster must find new ingredients and prepare ...

  3. Magic (game terminology) - Wikipedia

    en.wikipedia.org/wiki/Magic_(game_terminology)

    A mana bar or magic bar, used to keep track of a character's magic points (MP) in a video game. Magic or mana is an attribute assigned to characters within a role-playing or video game that indicates their power to use special magical abilities or "spells". Magic is usually measured in magic points or mana points, shortened as MP.

  4. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    Spellcasters can only cast a spell they know or have prepared if they have an available spell slot. This mechanic originated out of the Vancian magic system where "the number of memorized spells is strictly limited by the magician's memory capacity in proportion to the spells' difficulty levels, effectively granting a number of spell slots".

  5. SpellForce 3 - Wikipedia

    en.wikipedia.org/wiki/SpellForce_3

    Players are limited to three spells and/or auras, and must strategically choose which spells or auras to equip. [2] Skills are depicted as pictograms below each character's portrait in the upper left corner of the screen and can be accessed by clicking on them. [7] The game displays potions and equipped items in a slot next to the skills slot. [7]

  6. Priest's Spell Compendium - Wikipedia

    en.wikipedia.org/wiki/Priest's_Spell_Compendium

    Priest's Spell Compendium Volume Three was reviewed by the online version of Pyramid on February 18, 2000. [1] The reviewer felt that this volume "wouldn't need a review" if it were merely the last volume in the series, but the appendices "make this a must have volume for anyone who ever wants to play a cleric or specialty priest".

  7. Teens are using 'aura points' to calculate coolness. The ...

    www.aol.com/lifestyle/teens-using-aura-points...

    Points were accrued by acting mysterious in the hallway (+2500 points), executing the perfect dap up (+755 points) and tripping but saving it (+10,000,000 points). Aura was first used as a ranking ...

  8. Glossary of tables game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_tables_game_terms

    To play at home. To play one's pieces in one's first twelve points. [5] home board, home table That quadrant of the board containing a player's points 1 to 6. Also inner board or inner table. [9] Sometimes also called the finishing quadrant or bearing table. home point See ace point. homewards Towards the player's first point. [5]

  9. Tome of Magic - Wikipedia

    en.wikipedia.org/wiki/Tome_of_Magic

    Allen Varney briefly reviewed the original Tome of Magic for Dragon magazine No. 172 (August 1991). [3] Varney surmised that spellcasters would focus on "heavy artillery" spells, but cautioned that the wise DM "should prefer the many spells that don't cause damage but instead enable good stories" such as the many communication spells that allow characters to convey information more easily and ...