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  2. Popeye no Eigo Asobi - Wikipedia

    en.wikipedia.org/wiki/Popeye_no_Eigo_Asobi

    The game includes three modes: Word Puzzle A, Word Puzzle B, and Word Catcher. [3] In Word Puzzle A (based on the first level of the original game), the player is given the Japanese term for a word in one of six categories: Animal , Country , Food , Sports , Science , and Others (due to technical limitations, these terms are displayed entirely ...

  3. Kotoba no Puzzle: Mojipittan - Wikipedia

    en.wikipedia.org/wiki/Kotoba_no_Puzzle:_Mojipittan

    Kotoba no Puzzle: Mojipittan [a] is a series of Japanese word puzzle video games developed and published by Bandai Namco Entertainment, formerly Namco.The series began in arcades with Kotoba no Puzzle: Mojipittan in 2001, and has seen multiple sequels for several platforms, including the Game Boy Advance, PlayStation Portable and Nintendo DS.

  4. Yosegi - Wikipedia

    en.wikipedia.org/wiki/Yosegi

    Yosegi-zaiku (寄木細工) (lit., "parquet work") is a type of traditional Japanese marquetry developed in the town of Hakone during the Edo period. [ 1 ] [ 2 ] Resembling a type of mosaic , yosegi is created through the combination of fine oblong rods of wood chosen for their grain, texture and colour, making an intricate surface pattern ...

  5. List of traditional Japanese games - Wikipedia

    en.wikipedia.org/wiki/List_of_traditional...

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  6. Shiritori - Wikipedia

    en.wikipedia.org/wiki/Shiritori

    Shiritori (しりとり; 尻取り) is a Japanese word game in which the players are required to say a word which begins with the final kana of the previous word. No distinction is made between hiragana, katakana, and kanji. "Shiritori" literally means "taking the end" or "taking the rear". [1]

  7. Tentai Show - Wikipedia

    en.wikipedia.org/wiki/Tentai_Show

    Tentai Show puzzles can be solved in exponential time by going through all possible dissections of the grid and checking if it is a valid solution. Fertin, Jamshidi, and Komusiewicz (2015) showed a polynomial-time algorithm that can solve the puzzle for various cases, such as: (a) when all galaxies have size at most two, (b) when all galaxies ...

  8. KenKen - Wikipedia

    en.wikipedia.org/wiki/KenKen

    KenKen and KenDoku are trademarked names for a style of arithmetic and logic puzzle invented in 2004 by Japanese math teacher Tetsuya Miyamoto, [1] who intended the puzzles to be an instruction-free method of training the brain. [2] The name derives from the Japanese word for cleverness (賢, ken, kashiko(i)). [1]

  9. Hashiwokakero - Wikipedia

    en.wikipedia.org/wiki/Hashiwokakero

    Hashiwokakero (橋をかけろ Hashi o kakero; lit. "build bridges!") is a type of logic puzzle published by Nikoli. [1] It has also been published in English under the name Bridges or Chopsticks (based on a mistranslation: the hashi of the title, 橋, means bridge; hashi written with another character, 箸, means chopsticks).