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  2. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    These simulations combine tactile sense with visual information and provide realistic training scenarios to gain, improve, and assess resident and expert surgeons' skills and knowledge. Full-body 3D virtual reconstructions have been performed using MakeHuman, [ 22 ] and 3D analysis of early Christian burials (archaeothanatology).

  3. The Sims 4 - Wikipedia

    en.wikipedia.org/wiki/The_Sims_4

    This is an accepted version of this page This is the latest accepted revision, reviewed on 28 February 2025. 2014 video game 2014 video game The Sims 4 Cover art since 2019 Developer(s) Maxis [a] Publisher(s) Electronic Arts Director(s) Michael Duke Berjes Enriquez Jim Rogers Robert Vernick Producer(s) Kevin Gibson Grant Rodiek Ryan Vaughan Designer(s) Eric Holmberg-Weidler Matt Yang Artist(s ...

  4. Simulation - Wikipedia

    en.wikipedia.org/wiki/Simulation

    Human-in-the-loop simulation of outer space Visualization of a direct numerical simulation model. Historically, simulations used in different fields developed largely independently, but 20th-century studies of systems theory and cybernetics combined with spreading use of computers across all those fields have led to some unification and a more systematic view of the concept.

  5. Human image synthesis - Wikipedia

    en.wikipedia.org/wiki/Human_image_synthesis

    In 1971 Henri Gouraud made the first CG geometry capture and representation of a human face. Modeling was his wife Sylvie Gouraud. The 3D model was a simple wire-frame model and he applied the Gouraud shader he is most known for to produce the first known representation of human-likeness on computer. [3] [4]

  6. Computer facial animation - Wikipedia

    en.wikipedia.org/wiki/Computer_facial_animation

    The system is based on a robust offline face tracking stage which trains the system with different facial expressions. The matched sequences are used to build a person-specific linear face model that is subsequently used for online face tracking and expression transfer. Audio-driven techniques are particularly well fitted for speech animation.

  7. Robot face with lab-grown living skin created by scientists ...

    www.aol.com/robot-face-lab-grown-living...

    The skin was made in a lab at the University of Tokyo from a mixture of human skin cells grown on a collagen model and placed on top of a 3D-printed resin base, the New Scientist reported.

  8. System requirements - Wikipedia

    en.wikipedia.org/wiki/System_requirements

    The most common set of requirements defined by any operating system or software application is the physical computer resources, also known as hardware, A hardware requirements list is often accompanied by a hardware compatibility list (HCL), especially in case of operating systems. An HCL lists tested, compatible, and sometimes incompatible ...

  9. Facial motion capture - Wikipedia

    en.wikipedia.org/wiki/Facial_motion_capture

    Markerless technologies use the features of the face such as nostrils, the corners of the lips and eyes, and wrinkles and then track them.This technology is discussed and demonstrated at CMU, [2] IBM, [3] University of Manchester (where much of this started with Tim Cootes, [4] Gareth Edwards and Chris Taylor) and other locations, using active appearance models, principal component analysis ...