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After using the Gamebryo engine to create The Elder Scrolls III: Morrowind, The Elder Scrolls IV: Oblivion, and Fallout 3, Bethesda decided that Gamebryo's capabilities were becoming too outdated and began work on the Creation Engine for their next game, The Elder Scrolls V: Skyrim, by forking the codebase used for Fallout 3.
In contrast, a character entity reference refers to a character by the name of an entity which has the desired character as its replacement text. The entity must either be predefined (built into the markup language) or explicitly declared in a Document Type Definition (DTD). The format is the same as for any entity reference: &name;
In tabletop games and video games, a character class is an occupation, profession, or role assigned to a game character to highlight and differentiate their capabilities and specializations. [ 1 ] In role-playing games (RPGs), character classes aggregate several abilities and aptitudes , and may also detail aspects of background and social ...
Some examples of archetypal character classes include warrior (strength and defense), thief (speed and stealth), wizard (magic and intelligence), and priest or healer (healing and buffing allies). [ 33 ] [ 34 ] A popular example of a class-changing system is the Job System in the Final Fantasy series.
A makeshift weapon is an everyday object that has been physically altered to enhance its potential as a weapon. [62] It can also be used to refer to common classes of weapons such as guns, knives, and bombs made from commonly available items. [1] Examples of makeshift weapons include: Millwall brick; Molotov cocktail; Shiv; Improvised firearms
It must be an individual weapon; It must be capable of selective fire, which means it has the capacity to switch between semi-automatic and burst/fully automatic fire; [4] It must have an intermediate-power cartridge: more power than a pistol but less than a standard rifle or battle rifle. For full-power automatic rifles, see List of battle rifles;
This is an extensive list of small arms—including pistols, revolvers, submachine guns, shotguns, battle rifles, assault rifles, sniper rifles, machine guns, personal defense weapons, carbines, designated marksman rifles, multiple-barrel firearms, grenade launchers, underwater firearms, anti-tank rifles, anti-materiel rifle and any other variants.
List of premodern combat weapons; List of medieval weapons; List of American Civil War weapons; List of World War I weapons; List of World War II weapons. List of ship classes of World War II; List of Korean War weapons; List of Vietnam War weapons; List of 20th-century weapons