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  2. Class implementation file - Wikipedia

    en.wikipedia.org/wiki/Class_implementation_file

    Another example of how a class implementation file would be structured can be seen with Objective-C, which is used in iOS programming. [13] This example will use "ExampleClass". A notable difference between C++ and Objective-C when making use of these implementation files is the extensions used at the end of the files.

  3. C++ Standard Library - Wikipedia

    en.wikipedia.org/wiki/C++_Standard_Library

    The C++ Standard Library provides several generic containers, functions to use and manipulate these containers, function objects, generic strings and streams (including interactive and file I/O), support for some language features, and functions for common tasks such as finding the square root of a number.

  4. SystemC - Wikipedia

    en.wikipedia.org/wiki/SystemC

    SystemC is a set of C++ classes and macros which provide an event-driven simulation interface (see also discrete event simulation).These facilities enable a designer to simulate concurrent processes, each described using plain C++ syntax.

  5. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.

  6. Sink (computing) - Wikipedia

    en.wikipedia.org/wiki/Sink_(computing)

    An event sink is a class or function designed to receive incoming events from another object or function. This is commonly implemented in C++ as callbacks.Other object-oriented languages, such as Java and C#, have built-in support for sinks by allowing events to be fired to delegate functions.

  7. Virtual method table - Wikipedia

    en.wikipedia.org/wiki/Virtual_method_table

    The g++ compiler implements the multiple inheritance of the classes B1 and B2 in class D using two virtual method tables, one for each base class. (There are other ways to implement multiple inheritance, but this is the most common.) This leads to the necessity for "pointer fixups", also called thunks, when casting. Consider the following C++ code:

  8. Functional (C++) - Wikipedia

    en.wikipedia.org/wiki/Functional_(C++)

    Instances of these class templates are C++ classes that define a function call operator, and the instances of these classes can be called as if they were functions. [1] It is possible to perform very sophisticated operations without writing a new function object, simply by combining predefined function objects and function object adaptors.

  9. Input/output (C++) - Wikipedia

    en.wikipedia.org/wiki/Input/output_(C++)

    For example, basic_fstream<CharT,Traits> refers to the generic class template that implements input/output operations on file streams. It is usually used as fstream which is an alias for basic_fstream<char,char_traits<char>> , or, in other words, basic_fstream working on characters of type char with the default character operation set.