enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Currently, standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate some realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it ...

  3. Virtual reality therapy - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_therapy

    Virtual reality therapy (VRT) was pioneered and originally termed by Max North documented by the first known publication (Virtual Environment and Psychological Disorders, Max M. North, and Sarah M. North, Electronic Journal of Virtual Culture, 2,4, July 1994), his doctoral VRT dissertation completion in 1995 (began in 1992), and followed with the first known published VRT book in 1996 (Virtual ...

  4. Scott Fisher (technologist) - Wikipedia

    en.wikipedia.org/wiki/Scott_Fisher_(technologist)

    Much of Fisher's career has focused on expanding the technologies and creative potentials of virtual reality. Between 1985 and 1990, he was founding Director of the Virtual Environment Workstation Project (VIEW) at NASA's Ames Research Center. They attempted to develop a simulator to enable space station maintenance rehearsal.

  5. Immersion (virtual reality) - Wikipedia

    en.wikipedia.org/wiki/Immersion_(virtual_reality)

    A woman using the Manus VR glove development kit in 2016. In virtual reality (VR), immersion is the perception of being physically present in a non-physical world. The perception is created by surrounding the user of the VR system in images, sound or other stimuli that provide an engrossing total environment.

  6. Technology and society - Wikipedia

    en.wikipedia.org/wiki/Technology_and_society

    Although these previous examples only show a few of the positive aspects of technology in society, there are negative side effects as well. [6] Within this virtual realm, social media platforms such as Instagram, Facebook, and Snapchat have altered the way Generation Y culture is understanding the world and thus how they view themselves. In ...

  7. Carolina Cruz-Neira - Wikipedia

    en.wikipedia.org/wiki/Carolina_Cruz-Neira

    In January, she was invited by Dell to participate in the “VR for Good” panel at the 2018 Consumer Electronics Show to demonstrate how innovators are using virtual reality to make a positive impact on society. [14] Since June 2019, she has served as Chief Editor of VR and Industry for Frontier's in Virtual Reality Journal. [citation needed]

  8. Presence (telepresence) - Wikipedia

    en.wikipedia.org/wiki/Presence_(telepresence)

    The researchers found that the mere presence of virtual humans in an immersive environment caused people to be more emotionally expressive than when they were alone in the environment. The research suggests that even relatively impoverished social representations can lead to people to behave more socially in an immersive environment.

  9. Virtual reality sickness - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_sickness

    Virtual reality sickness may have undesirable consequences beyond the sickness itself. For example, Crowley (1987) argued that flight simulator sickness could discourage pilots from using flight simulators, reduce the efficiency of training through distraction and the encouragement of adaptive behaviors that are unfavorable for performance, compromise ground safety or flight safety when sick ...