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  2. Primers are designed to improve your paint's ability to stick to walls in old homes, in humid bathrooms, on repaired walls, or in other tricky areas. "There is a reason why primers exist," says ...

  3. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry, video game design is usually just referred to as "game design", which is a more general term elsewhere. The video game designer is like the director of a film; the designer is the ...

  4. Tile-based video game - Wikipedia

    en.wikipedia.org/wiki/Tile-based_video_game

    Tile-based games are not a distinct video game genre.The term refers to the technology that the hardware or game engine uses for its visual representation. For example, Pac-Man is an action game, Ultima is a role-playing video game and Civilization is a turn-based strategy game, but all three render the world as tiles.

  5. Video game graphics - Wikipedia

    en.wikipedia.org/wiki/Video_game_graphics

    Some of the earliest video games were text games or text-based games that used text characters instead of bitmapped or vector graphics.Examples include MUDs (multi-user dungeons), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and roguelikes, a subgenre of role-playing video games featuring many monsters, items, and ...

  6. The Cutting Room Floor (website) - Wikipedia

    en.wikipedia.org/wiki/The_Cutting_Room_Floor...

    The Cutting Room Floor (TCRF) is a website dedicated to the cataloguing of unused content and leftover debugging material in video games. The site and its discoveries have been referenced in the gaming press. The site started out as part of a blog but was reworked and relaunched as a wiki in 2010.

  7. Category:Video game design - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game_design

    This category contains articles that relates to video game design. For articles on computer and video game creation in general, see Category:Video game development.

  8. Game design document - Wikipedia

    en.wikipedia.org/wiki/Game_design_document

    The purpose of a game design document is to unambiguously describe the game's selling points, target audience, gameplay, art, level design, story, characters, UI, assets, etc. [10] [11] In short, every game part requiring development should be included by the developer in enough detail for the respective developers to implement the said part. [12]

  9. Tile-matching video game - Wikipedia

    en.wikipedia.org/wiki/Tile-matching_video_game

    Video game researcher Jesper Juul traces the history of tile-matching video games back to early puzzle Tetris and Chain Shot! (later known as SameGame), published in 1984 and 1985, respectively. While both are puzzle games, they differ in important design points such as time pressure, tile manipulation, and solving criteria.