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  2. Game studies - Wikipedia

    en.wikipedia.org/wiki/Game_studies

    Another positive aspect of video games is its conducive character towards the involvement of a person in other cultural activities. The probability of game playing increases with the consumption of other cultural goods (e.g., listening to music or watching television) or active involvement in artistic activities (e.g., writing or visual arts ...

  3. Cross-cultural communication - Wikipedia

    en.wikipedia.org/wiki/Cross-cultural_communication

    The application of cross-cultural communication theory to foreign language education is increasingly appreciated around the world. Cross-cultural communication classes can now be found within foreign language departments of some universities, while other schools are placing cross-cultural communication programs in their departments of education.

  4. Intercultural communication - Wikipedia

    en.wikipedia.org/wiki/Intercultural_communication

    Intercultural communication is a discipline that studies communication across different cultures and social groups, or how culture affects communication.It describes the wide range of communication processes and problems that naturally appear within an organization or social context made up of individuals from different religious, social, ethnic, and educational backgrounds.

  5. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    That being said, other game developers embrace it with one game, Second Life, with its entire focus on the usage of real-life currency for everything in the game world. Since smartphones became commonplace around 2007, mobile video games have seen rapid increases in popularity.

  6. Intercultural learning - Wikipedia

    en.wikipedia.org/wiki/Intercultural_learning

    In the context of intercultural learning, it is important to be aware of different subcategories of culture, such as "little c" and "big C" culture.While the latter one is also called "objective culture" or "formal culture" referring to institutions, big figures in history, literature, etc., the first one, the "subjective culture", is concerned with the less tangible aspects of a culture, like ...

  7. Multicultural education - Wikipedia

    en.wikipedia.org/wiki/Multicultural_education

    Adaptation and modification to established curriculum serve as an example of an approach to preserving minority group culture. [4] Brief sensitivity training, separate units on ethnic celebrations, and closer attention paid to instances of prejudice, are examples of minimal approaches, which are less likely to reap long term benefits for students.

  8. Game - Wikipedia

    en.wikipedia.org/wiki/Game

    Many other games involving a high degree of luck do not allow direct attacks between opponents; the random event simply determines a gain or loss in the standing of the current player within the game, which is independent of any other player; the "game" then is actually a "race" by definitions such as Crawford's. Most other board games combine ...

  9. Display rules - Wikipedia

    en.wikipedia.org/wiki/Display_rules

    Culture is defined as "shared behaviors, beliefs, attitudes, and values communicated from generation to generation via language or some other means." [7] Unique individuals within cultures acquire differences affecting displays of emotions emphasized by one's status, role, and diverse behaviours. Some cultures value certain emotions more over ...