enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Instruction selection - Wikipedia

    en.wikipedia.org/wiki/Instruction_selection

    In computer science, instruction selection is the stage of a compiler backend that transforms its middle-level intermediate representation (IR) into a low-level IR. In a typical compiler, instruction selection precedes both instruction scheduling and register allocation; hence its output IR has an infinite set of pseudo-registers (often known as temporaries) and may still be – and typically ...

  3. Bootstrapping (compilers) - Wikipedia

    en.wikipedia.org/wiki/Bootstrapping_(compilers)

    Bootstrapping a compiler has the following advantages: [6] It is a non-trivial test of the language being compiled, and as such is a form of dogfooding. Compiler developers and bug reporters only need to know the language being compiled. Compiler development can be performed in the higher-level language being compiled.

  4. Compile and go system - Wikipedia

    en.wikipedia.org/wiki/Compile_and_go_system

    In computer programming, a compile and go system; compile, load, and go system; assemble and go system; or load and go system [1] [2] [3] is a programming language processor in which the compilation, assembly, or link steps are not separated from program execution.

  5. x86 assembly language - Wikipedia

    en.wikipedia.org/wiki/X86_assembly_language

    x86 assembly language is a family of low-level programming languages that are used to produce object code for the x86 class of processors. These languages provide backward compatibility with CPUs dating back to the Intel 8008 microprocessor, introduced in April 1972.

  6. Inline assembler - Wikipedia

    en.wikipedia.org/wiki/Inline_assembler

    The embedding of assembly language code is usually done for one of these reasons: [1] Optimization: Programmers can use assembly language code to implement the most performance-sensitive parts of their program's algorithms, code that is apt to be more efficient than what might otherwise be generated by the compiler.

  7. Assembly language - Wikipedia

    en.wikipedia.org/wiki/Assembly_language

    In computer programming, assembly language (alternatively assembler language [1] or symbolic machine code), [2] [3] [4] often referred to simply as assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence between the instructions in the language and the architecture's machine code instructions. [5]

  8. Name mangling - Wikipedia

    en.wikipedia.org/wiki/Name_mangling

    32-bit compilers emit, respectively: _f _g@4 @h@4 In the stdcall and fastcall mangling schemes, the function is encoded as _name@X and @name@X respectively, where X is the number of bytes, in decimal, of the argument(s) in the parameter list (including those passed in registers, for fastcall).

  9. Directive (programming) - Wikipedia

    en.wikipedia.org/wiki/Directive_(programming)

    In computer programming, a directive or pragma (from "pragmatic") is a language construct that specifies how a compiler (or other translator) should process its input. Depending on the programming language , directives may or may not be part of the grammar of the language and may vary from compiler to compiler.