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Nintendo thumb, also known as gamer's thumb [1] and similar names, is a form of repetitive strain injury (RSI) caused by excessive playing of video games with the traditional Nintendo controller. [2] This injury mainly occurs due to repeated thumb movements while playing video games. [ 3 ]
The Nintendo MP3 Player was an accessory (cartridge) for the Nintendo DS lite that turned the DS or GBA into a functioning MP3 player. [25] The Play-Yan had two releases in Japan. The first version Play-Yan, had game mini-games which could be downloaded from the website (Play-Yan Garage Games).
Video game consoles linked to medical problems include the PlayStation and the Nintendo Wii, although it is unknown whether certain types are more connected to these problems than others. [12] Physical signs linked to excessive video game playing include black rings in the skin under the eyes and muscular stiffness in the shoulders, possibly ...
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Licensed colored "coins" that can be placed on the controller's directional pad (possibly to provide extra grip or reduce the "Nintendo thumb") Taito: Famicom 3D System: A liquid crystal shutter headset which gave compatible games the illusion of 3D depth, like the Master System's SegaScope 3D glasses. Nintendo: Famicom Data Recorder
Proponents of the view that de Quervain syndrome is a repetitive strain injury [14] consider postures where the thumb is held in abduction and extension to be predisposing factors. [10] Workers who perform rapid repetitive activities involving pinching, grasping, pulling or pushing have been considered at increased risk. [ 11 ]
Brachydactyly type D, also known as short thumb, [3] [1] stub thumb, [5] [6] or clubbed thumb, [5] [6] is a genetic trait recognised by a thumb being relatively short and round with an accompanying wider nail bed. The distal phalanx of such thumbs is approximately two-thirds the length of full-length thumbs.
Several companies produce joysticks for industrial applications using Hall effect technology. Another technology used in joystick design is the use of strain gauges to build force transducers from which the output is proportional to the force applied rather than physical deflection.