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  2. Map seed - Wikipedia

    en.wikipedia.org/wiki/Map_seed

    In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...

  3. Ridge and furrow - Wikipedia

    en.wikipedia.org/wiki/Ridge_and_furrow

    Ridge and furrow is an archaeological pattern of ridges (Medieval Latin: sliones) and troughs created by a system of ploughing used in Europe during the Middle Ages, typical of the open-field system. It is also known as rig (or rigg) and furrow, mostly in the North East of England and in Scotland. [1] [2] [3]

  4. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    Different models can be generated by changing both deterministic parameters and a random seed. In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated content and algorithms coupled with computer-generated randomness and processing power.

  5. Medieval Dynasty - Wikipedia

    en.wikipedia.org/wiki/Medieval_Dynasty

    Medieval Dynasty is a survival-strategy role-playing game developed by Render Cube and published by Toplitz Productions in 2021. [2] The game is part of the publisher's Dynasty series, where players, from the perspective of a character, establish a new dynasty within a thematic setting—in this case, from the viewpoint of common people in the Middle Ages.

  6. Agriculture in the Middle Ages - Wikipedia

    en.wikipedia.org/wiki/Agriculture_in_the_Middle_Ages

    The most common means of calculating yield was the number of seeds harvested compared to the number of seeds planted. On several manors in Sussex England, for example, the average yield for the years 1350–1399 was 4.34 seeds produced for each seed sown for wheat, 4.01 for barley, and 2.87 for oats. [53] (By contrast, wheat production in the ...

  7. Stratification (seeds) - Wikipedia

    en.wikipedia.org/wiki/Stratification_(seeds)

    Seeds of many trees, shrubs and perennials require these conditions before germination will ensue. [3] In the wild, seed dormancy is usually overcome by the seed spending time in the ground through a winter period and having its hard seed coat softened by frost and weathering action. By doing so the seed is undergoing a natural form of "cold ...

  8. Hillside castle - Wikipedia

    en.wikipedia.org/wiki/Hillside_castle

    There are numerous hillside castles in the German Central Uplands, especially in stream and river valleys, for example on the Middle Rhine. They were often built as customs posts (Zollburgen) and lay close to trading routes. In all they make up less than 1% of all medieval castles as categorised by topographic location, because they had ...

  9. Mining and metallurgy in medieval Europe - Wikipedia

    en.wikipedia.org/wiki/Mining_and_metallurgy_in...

    Throughout the medieval period, these technical innovations, and traditional techniques coexisted. Their application depended on the time period and geographical region. Water power in medieval mining and metallurgy was introduced well before the 11th century, but it was only in the 11th century that it was widely applied.