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The Chapel of Extreme Experience: A Short History of Stroboscopic Light and the Dream Machine. Soft Skull Press. ISBN 1-932360-01-8. Archived from the original on 2005-04-08; Vale, V (1982). Re-Search: William S. Burroughs, Brion Gysin, Throbbing Gristle. RE/Search. ISBN 0-940642-05-0. Archived from the original on 2008-05-19
Rally-X Arrangement is a 1996 arcade game in the Rally-X series.Unlike the other games in the collection, Rally-X Arrangement does not feature a two-player mode. In this game, the player must guide the Blue Car to collect all the flags in each area while finishing the course before his/her fuel runs out and avoids collision with the red enemy cars.
"Dream Machine" (Dexter's Laboratory), an episode of the animated television series Dexter's Laboratory; The Dream Machine, an episodic video game started in 2010; Dream Machines, an American TV series; The Dream Machine: J.C.R. Licklider and the Revolution That Made Computing Personal, a 2001 biography of Internet pioneer J. C. R. Licklider
For certain markets and eras, Sony would use other commercial names for their radio clock products, such as DIGIMATIC (UK/EU), or Digital 24 (US/North America), however the actual design would be identical or similar to those branded as Dream Machine. The manufacturing of Dream Machine is an early example of outsourcing. The vast majority of ...
The pre-history of such machines is examined in the first episode ("Giant Brains"), and includes a discussion of the contributions of Charles Babbage, Ada Lovelace, Alan Turing, and others. The fourth episode ("The Thinking Machine") explores the topic of artificial intelligence. The fifth episode ("The World at Your Fingertips") explores the ...
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Battle Gear 3 Tuned (バトルギア3チューニング, Batoru Gia 3 Chūningu) 2003: Yes — Battle Gear 3 Limited Edition: 2002: No: PlayStation 2: Bubble Bobble: Old & New: 2003: No: Game Boy Advance: Bujingai: 2003: No: PlayStation 2: Castle Shikigami 2 (式神の城II, Shikigami no Shiro II) 2003: Yes — Densha de Go! Professional 2 [a.k ...
The company's involvement in the arcade game industry began as a Japan-based distributor of coin-operated machines, including pinball games and jukeboxes. [1] [2] [3] Sega imported second-hand machines that required frequent maintenance. This necessitated the construction of replacement guns, flippers, and other parts for the machines.