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  2. Haunt the House: Terrortown - Wikipedia

    en.wikipedia.org/wiki/Haunt_the_House:_Terrortown

    [1] [2] Representatively for Eurogamer, Christian Donlan gave the game a score of 8/10, saying "Emotional cruelty, suicide, haunted euphoniums—there's a surprisingly dark heart beating away inside this cheery little Halloween special. There's a genuine sense of mischief, too, conveyed by the bug-eyed howls of your prey and the looping ...

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  4. Betrayal at House on the Hill - Wikipedia

    en.wikipedia.org/wiki/Betrayal_at_House_on_the_Hill

    Betrayal at House on the Hill is a board game published by Avalon Hill in 2004, designed by Bruce Glassco and developed by Rob Daviau, Bill McQuillan, Mike Selinker, and Teeuwynn Woodruff. [1] Players all begin as allies exploring a haunted house filled with dangers, traps, items, and omens.

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  6. Haunted House (video game) - Wikipedia

    en.wikipedia.org/wiki/Haunted_House_(video_game)

    [1] [2] The items and some areas within the game are revealed to player via matches which the player can ignite and blow out. [3] The magazine How to Win at Video Games described Haunted House as a "storyline" game, comparing its gameplay as being similar to that of Atari's previous games Superman (1979) and Adventure (1980). [4]

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    www.aol.com/games/play/zygomatic/haunted-house

    Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  8. Haunt (video game) - Wikipedia

    en.wikipedia.org/wiki/Haunt_(video_game)

    Haunt was conceived by Masaya Matsuura. [4] [5] It was revealed at the Tokyo Game Show 2010. [6] The game was designed to be child friendly rather than be a horror-focused title. [7] British development team Zoë Mode created the majority of the game including programming, artwork and design with NanaOn-Sha overseeing the project. [3]

  9. Haunting (video game) - Wikipedia

    en.wikipedia.org/wiki/Haunting_(video_game)

    In the single-player game, the player controls a rebellious dead teenager, Polterguy, in a house occupied by a yuppie Italian family, the Sardinis, through an isometric, 3/4 perspective. The player's task is to scare each family member out of the house by possessing various household objects through the use of colored indicators called "Fright ...

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