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  2. Rasterisation - Wikipedia

    en.wikipedia.org/wiki/Rasterisation

    In computer graphics, rasterisation (British English) or rasterization (American English) is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image (a series of pixels, dots or lines, which, when displayed together, create the image which was represented via shapes).

  3. Raster graphics - Wikipedia

    en.wikipedia.org/wiki/Raster_graphics

    Examples of fields commonly represented in rasters include: temperature, population density, soil moisture, land cover, surface elevation, etc. Two sampling models are used to derive cell values from the field: in a lattice , the value is measured at the center point of each cell; in a grid , the value is a summary (usually a mean or mode) of ...

  4. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    3D rasterization is typically part of a graphics pipeline in which an application provides lists of triangles to be rendered, and the rendering system transforms and projects their coordinates, determines which triangles are potentially visible in the viewport, and performs the above rasterization and pixel processing tasks before displaying ...

  5. Raster scan - Wikipedia

    en.wikipedia.org/wiki/Raster_scan

    In a raster scan, an image is subdivided into a sequence of (usually horizontal) strips known as "scan lines".Each scan line can be transmitted in the form of an analog signal as it is read from the video source, as in television systems, or can be further divided into discrete pixels for processing in a computer system.

  6. Image tracing - Wikipedia

    en.wikipedia.org/wiki/Image_tracing

    Ideally, a vector image does not have the same problem. Edges and filled areas are represented as mathematical curves or gradients, and they can be magnified arbitrarily (though of course the final image must also be rasterized in to be rendered, and its quality depends on the quality of the rasterization algorithm for the given inputs).

  7. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    In nature, a light source emits a ray of light which travels, eventually, to a surface that interrupts its progress. One can think of this "ray" as a stream of photons traveling along the same path. In a perfect vacuum this ray will be a straight line (ignoring relativistic effects ).

  8. The Nature Photographer Of The Year: 30 Captivating Images ...

    www.aol.com/meet-winners-57-impressive-photos...

    The winners of the Nature Photographer of the Year (NPOTY) 2024 competition have been announced! This prestigious event celebrates the very best in nature photography, showcasing stunning work ...

  9. Graphics pipeline - Wikipedia

    en.wikipedia.org/wiki/Graphics_pipeline

    The rasterization step is the final step before the fragment shader pipeline that all primitives are rasterized with. In the rasterization step, discrete fragments are created from continuous primitives. In this stage of the graphics pipeline, the grid points are also called fragments, for the sake of greater distinctiveness.