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Vampire: The Masquerade – Heritage, a legacy board game in which players control a clan vying over control for a span of 600 years. Vampire: The Masquerade – Chapters, a board game using miniatures which follows a story campaign, trying to emulate the experience of an RPG campaign without the need for a Storyteller (i.e. game master).
Berin Kinsman reviewed The Anarch Cookbook in White Wolf #38 (1993), rating it a 3 out of 5 and stated that "Overall, the material in The Anarch Cookbook is fair, but strays far afield from the atmosphere that (in my opinion) makes Vampire: The Masquerade special." [1]
Whereas most Storytelling games use Virtues and Vices, these do not exist in most games, and are very different where they do exist: Vampire: The Masquerade uses them for varying forms of self-control, and Hunter: The Reckoning ties them directly to Hunters' supernatural powers.
Steve Crow reviewed The Storytellers Handbook in White Wolf #34 (Jan./Feb. 1993), rating it a 4 out of 5 and stated that "Gamemasters for other systems might not find a lot of value, as most of the material relates to the specific setting of Vampire. The advice on storytelling is useful to anyone." [1]
Vampire: The Masquerade fifth edition logo Vampire: The Masquerade is a tabletop role-playing game in the World of Darkness series, in which players take the roles of vampires. It was originally released by White Wolf Publishing in 1991, and with new editions released in 1992 (second edition), 1998 ( Revised Edition ), 2011 ( 20th Anniversary ...
Kindred of the East is a major rulebook and game line for the tabletop role-playing game Vampire: The Masquerade, where players take the roles of vampires. [1] [2] It covers Asia as it is portrayed in the setting – primarily China – and introduces Asian vampires called kuei-jin [a] or "the hungry dead".
The series was popular among Vampire: The Masquerade players. [2] Andy Butcher reviewed Giovanni Chronicles II: Blood & Fire for Arcane magazine, rating it a 7 out of 10 overall. [1] Butcher comments that "Blood & Fire has great potential, especially if the same group has previously played The Last Supper and the players reprise their previous ...
The purpose of this book is to explain how to play the Vampire: The Masquerade role-playing game first created by Mark Rein-Hagen using the 3rd-edition GURPS rules system. The book is divided into an introduction consisting of a series of letters and diaries that talk about the existence of vampires. Chapters 1–7 cover the following material: