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The purpose of overclocking is to increase the operating speed of a given component. [3] Normally, on modern systems, the target of overclocking is increasing the performance of a major chip or subsystem, such as the main processor or graphics controller, but other components, such as system memory or system buses (generally on the motherboard), are commonly involved.
Overclocking is the process of forcing your computer to run faster than it's intended to go, which can help you run advanced programs on an older PC. Skip to main content ...
Our guide for how to overclock your graphics card covers the software you need to use, the various ways you can overclock, and the expected gains. If you're looking to tune your GPU to improve ...
Unsuited video card (graphics card) drivers. Drivers that have values that the graphics card is not suited with. Overclocking beyond the capabilities of the particular video card. Software bugs in the application or operating system. The differing cases of visual artifacting can also differ between scheduled task(s).
RivaTuner is a freeware overclocking and hardware monitoring program that was first developed by Alexey Nicolaychuk in 1997 [1] for the Nvidia video cards. It was a pioneering application that influenced (and in some cases was integrated into) the design of subsequent freeware graphics card overclocking and monitoring utilities.
Components of a GPU. A graphics processing unit (GPU) is a specialized electronic circuit initially designed for digital image processing and to accelerate computer graphics, being present either as a discrete video card or embedded on motherboards, mobile phones, personal computers, workstations, and game consoles.
General-purpose computing on graphics processing units (GPGPU, or less often GPGP) is the use of a graphics processing unit (GPU), which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the central processing unit (CPU).
Full GPU virtualization (GVT-g): the GPU is shared by multiple virtual machines (and by the host machine) on a time-sharing basis using a native graphics driver; similar to AMD's MxGPU and Nvidia's vGPU, which are available only on professional line cards (Radeon Pro and Nvidia Quadro)