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PCSX2 is a free and open-source emulator of the PlayStation 2 for x86 computers. It supports most PlayStation 2 video games with a high level of compatibility and functionality, and also supports a number of improvements over gameplay on a traditional PlayStation 2, such as the ability to use higher resolutions than native, anti-aliasing and texture filtering. [6]
Official development ceased on September 17, 2003, [8] and development shifted to the new PlayStation 2 emulator, PCSX2. PCSX-df was created in 2006 and added new features, a new GTK-based interface, AMD64 support, and corrected some bugs, but was developed mainly with only Linux compatibility in mind. Version 1.10 was released on March 29, 2009.
In some cases, emulators allow for the application of ROM patches which update the ROM or BIOS dump to fix incompatibilities with newer platforms or change aspects of the game itself. The emulator subsequently uses the BIOS dump to mimic the hardware while the ROM dump (with any patches) is used to replicate the game software. [7]
The recompiling CPU emulator was written by Eric Traut. [ 4 ] Released at a time when the Sony PlayStation was at its peak of popularity, Virtual Game Station was the first PlayStation emulator, for any platform, that enabled games to run at full speed on modestly powerful computer hardware, and the first that supported the vast majority of ...
The PlayStation 2's main central processing unit (CPU) is the 64-bit R5900-based "Emotion Engine", custom-designed by Sony and Toshiba. [ 69 ] [ c ] The Emotion Engine consists of eight separate "units", each performing a specific task, integrated onto the same die .
ePSXe (enhanced PSX emulator) is a PlayStation video game console emulator for x86-based PC hardware with Microsoft Windows and Linux, as well as devices running Android.It was written by three authors, using the aliases calb, _Demo_ and Galtor. ePSXe is closed source with the exception of the application programming interface (API) for its plug-ins.
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The PlayStation 2's CPU (known as the "128-bit Emotion Engine") has a 64-bit core with a 32-bit FPU. Coupled to two 128-bit Vector Units, this hybrid R5900 CPU is based on MIPS architecture. The PS2 also has an internal 10 Channel DMA Bus which is fully 128 bits wide.