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A Data Mapper is a Data Access Layer that performs bidirectional transfer of data between a persistent data store (often a relational database) and an in-memory data representation (the domain layer). The goal of the pattern is to keep the in-memory representation and the persistent data store independent of each other and the data mapper itself.
A file transfer protocol is a convention that describes how to transfer files between two computing endpoints. As well as the stream of bits from a file stored as a single unit in a file system, some may also send relevant metadata such as the filename, file size and timestamp – and even file-system permissions and file attributes. Some examples:
A packet-switched network transmits data that is divided into units called packets.A packet comprises a header (which describes the packet) and a payload (the data). The Internet is a packet-switched network, and most of the protocols in this list are designed for its protocol stack, the IP protocol suite.
Data collection systems are an end-product of software development. Identifying and categorizing software or a software sub-system as having aspects of, or as actually being a "Data collection system" is very important. This categorization allows encyclopedic knowledge to be gathered and applied in the design and implementation of future systems.
In this case, the seek location on the media, is the data key and the blocks are the data values. Early used raw disk data file-systems or disc operating systems reserved contiguous blocks on the disc drive for data files. In those systems, the files could be filled up, running out of data space before all the data had been written to them.
Marshalling is similar to or synonymous with serialization, although technically serialization is one step in the process of marshalling an object.. Marshalling is describing the overall intent or process to transfer some live object from a client to a server (with client and server taken as abstract, mirrored concepts mapping to any matching ends of an arbitrary communication link ie.
Stream editing processes a file or files, in-place, without having to load the file(s) into a user interface. One example of such use is to do a search and replace on all the files in a directory, from the command line. On Unix and related systems based on the C language, a stream is a source or sink of data, usually individual bytes or characters.
Kermit is a computer file transfer and management protocol and a set of communications software tools primarily used in the early years of personal computing in the 1980s. It provides a consistent approach to file transfer, terminal emulation, script programming, and character set conversion across many different computer hardware and operating system platforms.