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For function that manipulate strings, modern object-oriented languages, like C# and Java have immutable strings and return a copy (in newly allocated dynamic memory), while others, like C manipulate the original string unless the programmer copies data to a new string.
A string-searching algorithm, sometimes called string-matching algorithm, is an algorithm that searches a body of text for portions that match by pattern. A basic example of string searching is when the pattern and the searched text are arrays of elements of an alphabet ( finite set ) Σ.
P denotes the string to be searched for, called the pattern. Its length is m. S[i] denotes the character at index i of string S, counting from 1. S[i..j] denotes the substring of string S starting at index i and ending at j, inclusive. A prefix of S is a substring S[1..i] for some i in range [1, l], where l is the length of S.
A fuzzy Mediawiki search for "angry emoticon" has as a suggested result "andré emotions" In computer science, approximate string matching (often colloquially referred to as fuzzy string searching) is the technique of finding strings that match a pattern approximately (rather than exactly).
In Java and Python 3.11+, [40] quantifiers may be made possessive by appending a plus sign, which disables backing off (in a backtracking engine), even if doing so would allow the overall match to succeed: [41] While the regex ".*" applied to the string
In information theory, the Hamming distance between two strings or vectors of equal length is the number of positions at which the corresponding symbols are different. In other words, it measures the minimum number of substitutions required to change one string into the other, or equivalently, the minimum number of errors that could have transformed one string into the other.
In computer science, the Knuth–Morris–Pratt algorithm (or KMP algorithm) is a string-searching algorithm that searches for occurrences of a "word" W within a main "text string" S by employing the observation that when a mismatch occurs, the word itself embodies sufficient information to determine where the next match could begin, thus bypassing re-examination of previously matched characters.
Ukkonen's 1985 algorithm takes a string p, called the pattern, and a constant k; it then builds a deterministic finite state automaton that finds, in an arbitrary string s, a substring whose edit distance to p is at most k [13] (cf. the Aho–Corasick algorithm, which similarly constructs an automaton to search for any of a number of patterns ...