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Swamp Gas Visits the United States of America is an educational game for up to four players, designed to help students with United States geography. The main character is an alien that leaves the mothership to hover in his UFO far above the map of U.S. as he flies around the country.
Advanced Placement (AP) Human Geography (also known as AP Human Geo, AP Geography, APHG, AP HuGe, APHug, AP Human, HuGS, AP HuGo, or HGAP) is an Advanced Placement social studies course in human geography for high school, usually freshmen students in the US, culminating in an exam administered by the College Board. [1]
The following is a list of programming carried by the defunct American digital cable network Nickelodeon Games and Sports for Kids (shortened to Nick GaS), which aired from 1999 until the end of 2007, when it was replaced on most systems by a 24-hour version of The N.
In its early years, Nick GAS signed deals with several sports associations which would provide exclusive game coverage and short features. [4] [12] Nick GAS also aired non-game programming such as Salute Your Shorts, Speed Racer X, and Rocket Power (all of which mainly involved extreme sports and competition).
Bubbles of methane, created by methanogens, that are present in the marsh, more commonly known as marsh gas. Marsh gas, also known as swamp gas or bog gas, is a mixture primarily of methane and smaller amounts of hydrogen sulfide, carbon dioxide, and trace phosphine that is produced naturally within some geographical marshes, swamps, and bogs.
Analysis of "pure" abstract strategy games is the subject of combinatorial game theory. Abstract strategy games with hidden information, bluffing, or simultaneous move elements are better served by Von Neumann–Morgenstern game theory, while those with a component of luck may require probability theory incorporated into either of the above.
Cooperative game theory is a branch of game theory that deals with the study of games where players can form coalitions, cooperate with one another, and make binding agreements. The theory offers mathematical methods for analysing scenarios in which two or more players are required to make choices that will affect other players wellbeing. [5]
In game theory, a solution concept is a formal rule for predicting how a game will be played. These predictions are called "solutions", and describe which strategies will be adopted by players and, therefore, the result of the game. The most commonly used solution concepts are equilibrium concepts, most famously Nash equilibrium.